Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on F4.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that centipede sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on E3.

Centipede gives check with the rook on F3.

our hero's king takes E4, leaving E3 behind. Centipede's pawn reaches F5 and threatens our hero's king.

our hero slides the king across the board, from E4 to D5. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

With dungeon cunning, Centipede brings the king to E7, and right after that with a steady hand, our hero brings the king to C4. Centipede's king advances from E7 to F6; then our hero advances the king from C4 to D5.

Centipede sets the bishop on E5, watching every square. Without hurry or fear, our hero places the king on C5, and from the dark, Centipede pushes the rook to F4.

our hero's king takes D5, leaving C5 behind, while centipede answers by moving the bishop from E5 to A1. our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Centipede brings the pawn to B3; then with a steady hand, our hero brings the king to C5. Centipede's king advances from F6 to G7, and right after that our hero advances the king from C5 to D5.

Centipede sets the bishop on B2, watching every square. Without hurry or fear, our hero places the king on E6, while from the dark, Centipede pushes the pawn to G3.

our hero's king takes E7, leaving E6 behind, and centipede answers by moving the bishop from B2 to A1. our hero slides the king across the board, from E7 to E6.

With dungeon cunning, Centipede brings the pawn to G2, and right after that with a steady hand, our hero brings the king to D5. On G1, Centipede promotes and gains a reinforcing queen.

our hero advances the king from D5 to C6. Check from Centipede: the queen plants itself on C1.

Without hurry or fear, our hero places the king on D6, and from the dark, Centipede pushes the queen to F1. our hero's king takes E6, leaving D6 behind, while centipede answers by moving the king from G7 to F8.

our hero slides the king across the board, from E6 to D5. With dungeon cunning, Centipede brings the king to G8; then with a steady hand, our hero brings the king to E6.

Centipede gives check with the queen on E1.

our hero advances the king from E6 to D5. Centipede's queen reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E6, while from the dark, Centipede pushes the king to H8. our hero's king takes F7, leaving E6 behind, and centipede answers by moving the pawn from G5 to G4.

our hero captures the enemy pawn: the king leaps from F7 to G6.

With dungeon cunning, Centipede brings the pawn to G3. our hero claims the enemy pawn by landing on H6.

Centipede's pawn advances from G3 to G2. our hero captures the enemy pawn: the king leaps from H6 to H5.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede gives check with the queen on E2.

Without hurry or fear, our hero places the king on G5. On G1, Centipede promotes and gains a reinforcing queen.

our hero captures the enemy rook: the king leaps from G5 to F4.

Mate. Centipede closes the net and our hero falls on E4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 23
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 50% of the games on this floor.

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