Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on F2.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Check from Centipede: the rook plants itself on F2.

our hero captures the enemy knight: the king leaps from D2 to D3.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the king to E3, and right after that centipede's king advances from D7 to C8.

our hero captures the enemy rook: the king leaps from E3 to F2.

Check from Centipede: the pawn plants itself on G3.

Without hurry or fear, our hero places the king on G2. our hero activates Backstab and silently removes a threat from Centipede.

Centipede gives check with the pawn on H3.

our hero captures the enemy pawn: the king leaps from G2 to H3.

Centipede answers by moving the pawn from F7 to F5, and right after that our hero slides the pawn across the board, from B2 to B3. Check from Centipede: the pawn plants itself on G4.

With a steady hand, our hero brings the king to H4. Centipede gives check with the pawn on G5.

our hero claims the enemy pawn by landing on H5.

Centipede sets the bishop on C5, watching every square. our hero captures the enemy pawn: the king leaps from H5 to H6.

From the dark, Centipede pushes the pawn to F4. our hero claims the enemy pawn by landing on G5.

Centipede answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the king leaps from G5 to F4.

With dungeon cunning, Centipede brings the king to C7. our hero claims the enemy pawn by landing on G3.

Centipede's king advances from C7 to D6; then our hero advances the king from G3 to F3. Centipede sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on E2, and from the dark, Centipede pushes the king to E4. our hero's king takes D1, leaving E2 behind, while centipede answers by moving the king from E4 to E3.

our hero slides the king across the board, from D1 to C2. With dungeon cunning, Centipede brings the king to F2; then with a steady hand, our hero brings the king to D3.

Centipede's bishop advances from C5 to D6, and right after that our hero advances the king from D3 to C4. Centipede sets the king on E2, watching every square.

Without hurry or fear, our hero places the king on D5, while from the dark, Centipede pushes the bishop to F8. our hero's king takes E6, leaving D5 behind, and centipede answers by moving the king from E2 to D2.

our hero slides the king across the board, from E6 to F7. With dungeon cunning, Centipede brings the king to D3. our hero claims the enemy bishop by landing on F8.

Centipede's king advances from D3 to C2; then our hero advances the king from F8 to E7. Centipede sets the king on C3, watching every square.

Without hurry or fear, our hero places the king on D6. Centipede's king falls on B3 and tears the pawn from our hero.

our hero's king takes C5, leaving D6 behind, while centipede answers by moving the king from B3 to A4. our hero slides the king across the board, from C5 to C4.

With dungeon cunning, Centipede brings the king to A3; then with a steady hand, our hero brings the king to B5. Centipede's king advances from A3 to B3, and right after that our hero advances the king from B5 to C5.

Centipede sets the king on C3, watching every square. Without hurry or fear, our hero places the king on B5, while from the dark, Centipede pushes the pawn to B3.

our hero's king takes A4, leaving B5 behind, and centipede answers by moving the king from C3 to C4. our hero slides the king across the board, from A4 to A3.

With dungeon cunning, Centipede brings the king to C3, and right after that with a steady hand, our hero brings the king to A4. Centipede's king advances from C3 to C4; then our hero advances the king from A4 to A3.

Centipede sets the king on D4, watching every square. our hero claims the enemy pawn by landing on B3.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
69
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 71% of the games on this floor.

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