Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the queen leaps from C5 to G1 and captures the enemy queen.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that centipede sets the knight on C5, watching every square. Check: our hero tightens the net by bringing the rook to A8.

From the dark, Centipede pushes the king to D7. our hero gives check with the rook on A7.

Centipede answers by moving the king from D7 to E8, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Centipede brings the bishop to E7.

our hero claims the enemy rook by landing on F6.

Centipede's knight reaches E4 and threatens our hero's king.

our hero advances the king from D2 to E3; then centipede sets the knight on G3, watching every square. our hero claims the enemy knight by landing on G3.

Centipede gives check with the bishop on C5.

our hero's king takes E4, leaving E3 behind. A cruel blow: Centipede's bishop captures our hero's rook on A7.

our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Centipede brings the king to F8. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Centipede's bishop advances from A7 to C5. our hero claims the enemy pawn by landing on H6.

Centipede sets the pawn on G3, watching every square. our hero gives check with the bishop on G7.

From the dark, Centipede pushes the king to E8, while our hero's pawn takes H7, leaving H6 behind. Centipede answers by moving the pawn from G3 to G2.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Centipede brings the king to E7. our hero gives check with the queen on F8.

Centipede's king advances from E7 to E6. our hero captures the enemy bishop: the queen leaps from F8 to C5.

Centipede gives check with the pawn on F5.

Without hurry or fear, our hero places the king on F4. Centipede's pawn reaches G5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F4 to G5.

On G1, Centipede promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on G1.

With dungeon cunning, Centipede brings the pawn to H4. our hero captures the enemy pawn: the king leaps from G5 to H4.

Centipede's king advances from E6 to D6. our hero gives check with the queen on G6.

Centipede sets the king on C7, watching every square. From E5, our hero's bishop forces Centipede to defend.

From the dark, Centipede pushes the king to C8. our hero captures the pawn on F5 and leaves Centipede in check.

Centipede answers by moving the king from C8 to D8. our hero gives check with the bishop on F6.

With dungeon cunning, Centipede brings the king to C7. From C5, our hero's queen forces Centipede to defend.

Centipede's king advances from C7 to B7. our hero captures the pawn on B4 and leaves Centipede in check.

Centipede sets the king on C6, watching every square. our hero gives check with the queen on E4.

From the dark, Centipede pushes the king to C7, and our hero's king takes G5, leaving H4 behind. Centipede answers by moving the king from C7 to D6, while our hero slides the king across the board, from G5 to F5.

With dungeon cunning, Centipede brings the king to C7. With a steady hand, our hero brings the king to E6; then centipede's king advances from C7 to C8.

From C6, our hero's queen forces Centipede to defend.

Centipede sets the king on B8, watching every square, and without hurry or fear, our hero places the king on D7. From the dark, Centipede pushes the king to A7.

our hero gives check with the bishop on D4.

Centipede answers by moving the king from A7 to B8. From C7, our hero's queen forces Centipede to defend.

With dungeon cunning, Centipede brings the king to A8. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
27 / 5
First capture
move 4

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 71% of the games on this floor.

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