Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero captures the enemy knight: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to F7, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from F8 to F7.
our hero advances the pawn from D2 to D4; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on D5.
From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Rat answers by moving the king from E8 to E7. our hero claims the enemy pawn by landing on D7.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F4.
A cruel blow: Rat's pawn captures our hero's pawn on F4.
our hero advances the pawn from G2 to G3, and right after that rat sets the king on E7, watching every square. our hero captures the enemy pawn: the pawn leaps from G3 to F4.
From the dark, Rat pushes the king to F7. our hero's pawn crowns on D8 and becomes a queen.
Rat answers by moving the king from F7 to G6. our hero captures the enemy pawn: the queen leaps from D8 to C7.
With dungeon cunning, Rat brings the king to H6. our hero captures the pawn on C6 and leaves Rat in check.
Rat's king advances from H6 to H7. our hero advances the pawn from F4 to F5; then rat sets the king on G7, watching every square.
From F6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to F7, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G8. From F7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on F7.
our hero advances the pawn from H5 to H6, and right after that rat sets the king on G8, watching every square. our hero gives check with the pawn on H7.
From the dark, Rat pushes the king to H8, while our hero's queen takes D7, leaving C6 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.