Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the knight leaps from E4 to C5 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
Loading…
The battle, move by move
A clean strike: our hero's bishop topples the pawn on E3.
Spider answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the knight to H3, while spider's king advances from F8 to F7. our hero advances the bishop from E3 to H6, and spider sets the knight on E8, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Spider pushes the knight to C7, and right after that our hero's knight takes F2, leaving H3 behind.
Spider answers by moving the knight from C7 to E6. A clean strike: our hero's knight topples the knight on E4.
With dungeon cunning, Spider brings the knight to C5. From E4 to C5, our hero's knight swallows Spider's knight.
Spider's pawn advances from G6 to G5. A clean strike: our hero's knight topples the pawn on A6.
Spider sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the knight on B8. From the dark, Spider pushes the king to F7.
A clean strike: our hero's knight topples the pawn on C6.
Spider answers by moving the king from F7 to G8. By taking the pawn on E7, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the knight to F5, while spider's king advances from H7 to H8.
From H6 to G5, our hero's bishop swallows Spider's pawn.
Spider sets the pawn on E4, watching every square. our hero gives check with the bishop on F6.
From the dark, Spider pushes the king to G8. From F6 to C3, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from G8 to F8; then our hero slides the knight across the board, from F5 to D4. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the knight to F5, and spider's king advances from E8 to D8. our hero advances the knight from F5 to G3, while spider sets the king on C8, watching every square.
From G3 to E4, our hero's knight swallows Spider's pawn.
From the dark, Spider pushes the king to D8; then our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the king from D8 to D7.
From F6, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the knight to G4, while spider's king advances from E6 to F5.
our hero advances the knight from G4 to E5, and spider sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to F5. Check: our hero tightens the net by bringing the pawn to E4.
Spider answers by moving the king from F5 to F6; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Spider brings the king to G5.
With a steady hand, our hero brings the king to E3, and spider's king advances from G5 to H6. Check: our hero tightens the net by bringing the knight to G4.
Spider sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to H4; then our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the king from H4 to G5, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to H4.
Promotion: on H8, our hero turns a pawn into a queen.
Spider's king advances from H4 to G5. our hero advances the queen from H8 to H3, and spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to F5, and right after that our hero's bishop takes D4, leaving C3 behind.
Spider answers by moving the king from F5 to G6; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the pawn to C5, and spider's king advances from F7 to G7. our hero advances the king from F3 to E3, while spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to G8; then our hero's king takes C4, leaving D3 behind.
Spider answers by moving the king from G8 to F7, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the pawn to C7, while spider's king advances from G6 to G7. Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on F7, watching every square. our hero gives check with the pawn on E6.
From the dark, Spider pushes the king to G6, and right after that our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from G6 to F7.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 55 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.