Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

A cruel blow: Bat's king captures our hero's queen on H8.

Checkmate! our hero topples Bat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A4.

Bat's pawn advances from B6 to B5. our hero advances the rook from A4 to A2; then bat sets the pawn on A6, watching every square.

our hero claims the enemy pawn by landing on A6.

From the dark, Bat pushes the pawn to D4, and our hero's rook takes A1, leaving A6 behind. Bat answers by moving the pawn from D4 to D3.

our hero claims the enemy pawn by landing on D3.

With dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Bat's rook advances from H6 to E6. our hero advances the pawn from H2 to H4, and right after that bat sets the knight on A5, watching every square.

our hero captures the enemy knight: the rook leaps from A1 to A5.

From the dark, Bat pushes the pawn to B4, while our hero's rook takes A3, leaving A5 behind. Bat's pawn falls on A3 and tears the rook from our hero.

our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to H6, and right after that bat's king advances from E7 to F8.

our hero advances the pawn from H6 to H7; then bat sets the king on G7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

Bat's king falls on H8 and tears the queen from our hero.

our hero's pawn takes E4, leaving E3 behind. Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Bat brings the rook to F6. With a steady hand, our hero brings the pawn to D4; then bat's king advances from H8 to G8.

our hero advances the pawn from D4 to D5, and right after that bat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Bat pushes the rook to F8, while our hero's pawn takes C6, leaving C5 behind. Bat answers by moving the rook from F8 to F7, and our hero slides the pawn across the board, from C6 to C7.

A cruel blow: Bat's rook captures our hero's pawn on C7.

With a steady hand, our hero brings the king to F2, and right after that bat's rook advances from C7 to B7. our hero advances the king from F2 to E3; then bat sets the rook on A7, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the rook to A8, and our hero's king takes E2, leaving F3 behind.

Bat answers by moving the rook from A8 to G8, while our hero slides the king across the board, from E2 to F2. With dungeon cunning, Bat brings the rook to G3.

our hero captures the enemy rook: the king leaps from F2 to G3.

Bat's king advances from H8 to G8. our hero advances the king from G3 to F3, and right after that bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the king to F8, while our hero's king takes F5, leaving G4 behind.

Bat answers by moving the king from F8 to E7, and our hero slides the king across the board, from F5 to G4. With dungeon cunning, Bat brings the king to E8.

With a steady hand, our hero brings the king to F3, and right after that bat's pawn advances from A3 to A2. our hero advances the king from F3 to E2; then bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on D2. On A1, Bat promotes and gains a reinforcing rook.

our hero's king takes C2, leaving D2 behind. Bat answers by moving the rook from A1 to A4, while our hero slides the king across the board, from C2 to B3.

With dungeon cunning, Bat brings the rook to A5. With a steady hand, our hero brings the king to B4; then bat's rook advances from A5 to A6.

our hero advances the king from B4 to B5, and right after that bat sets the king on G8, watching every square. our hero captures the enemy rook: the king leaps from B5 to A6.

From the dark, Bat pushes the king to H7, while our hero's king takes B6, leaving A6 behind. Bat answers by moving the king from H7 to H6, and our hero slides the king across the board, from B6 to C6.

With dungeon cunning, Bat brings the king to G6. our hero claims the enemy pawn by landing on D6.

Bat's king advances from G6 to F7. our hero captures the enemy pawn: the king leaps from D6 to E5.

Bat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the pawn to D6.

From the dark, Bat pushes the king to D7, and our hero's king takes F6, leaving E5 behind. A cruel blow: Bat's king captures our hero's pawn on D6.

our hero slides the king across the board, from F6 to F5, and right after that with dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to E5; then bat's king advances from E7 to D7.

our hero advances the king from F5 to F6, and right after that bat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Bat pushes the king to E8, while our hero's king takes G7, leaving F6 behind. Bat answers by moving the king from E8 to E7, and our hero slides the king across the board, from G7 to G6.

With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to F6, and right after that bat's king advances from E8 to F8.

our hero advances the king from F6 to G6; then bat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Bat pushes the king to F8, and our hero's king takes G4, leaving F5 behind. Bat answers by moving the king from F8 to G7, while our hero slides the king across the board, from G4 to F5.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to G4; then bat's king advances from F8 to E8.

our hero advances the king from G4 to F5, and right after that bat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Bat pushes the king to C7, while our hero's pawn takes E7, leaving E6 behind. Bat answers by moving the king from C7 to D6.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Bat brings the king to C5. With a steady hand, our hero brings the queen to E4, and right after that bat's king advances from C5 to B6.

our hero advances the queen from E4 to E5; then bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Bat pushes the king to B6, and our hero's king takes D6, leaving E6 behind. Bat answers by moving the king from B6 to A6, while our hero slides the king across the board, from D6 to C6.

With dungeon cunning, Bat brings the king to A7. With a steady hand, our hero brings the queen to B5; then bat's king advances from A7 to A8.

our hero advances the king from C6 to C7, and right after that bat sets the king on A7, watching every square. And it is checkmate: our hero ends the game on A4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 50 s
Moves
135
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
20 / 16
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (135 moves) lasted longer than 98% of the games on this floor.

More from floor 4