Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival pawn on B5.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

With a steady hand, our hero brings the pawn to C3, and right after that bat's knight advances from D5 to F4. our hero advances the pawn from F2 to F3.

A cruel blow: Bat's pawn captures our hero's pawn on F3.

Without hurry or fear, our hero places the king on F2. Bat's knight reaches H3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F2 to F3.

Check from Bat: the knight plants itself on G5.

our hero slides the king across the board, from F3 to G4, and right after that with dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to H5; then bat's knight advances from G5 to E4.

our hero claims the enemy pawn by landing on H6.

Bat sets the knight on F6, watching every square, and without hurry or fear, our hero places the king on G5. From the dark, Bat pushes the knight to E8, while our hero's king takes F5, leaving G5 behind.

Bat answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from F5 to E4. With dungeon cunning, Bat brings the knight to G7.

With a steady hand, our hero brings the king to D5, and right after that bat's pawn advances from B6 to B5. our hero captures the enemy pawn: the king leaps from D5 to D6.

Bat sets the pawn on A2, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Bat pushes the knight to E8, and our hero's king takes D5, leaving E5 behind. Bat gives check with the knight on F6.

our hero claims the enemy pawn by landing on C5.

Bat's knight reaches E4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C5 to B5.

Bat's king advances from D8 to C8. our hero advances the pawn from C3 to C4. Bat gives check with the knight on C3.

Without hurry or fear, our hero places the king on C5. From the dark, Bat pushes the pawn to B5, while our hero's king takes B6, leaving C5 behind.

Check from Bat: the knight plants itself on D5.

our hero captures the enemy pawn: the king leaps from B6 to B5.

With dungeon cunning, Bat brings the knight to F6. With a steady hand, our hero brings the pawn to C5, and right after that bat's knight advances from F6 to E4.

our hero advances the pawn from C5 to C6; then bat sets the king on D8, watching every square. From C7, our hero's pawn forces Bat to defend.

Bat's king falls on C7 and tears the pawn from our hero.

our hero's king takes A6, leaving B5 behind. Bat answers by moving the knight from E4 to G5, while our hero slides the king across the board, from A6 to A5.

With dungeon cunning, Bat brings the king to D6. With a steady hand, our hero brings the king to A4; then bat's king advances from D6 to E7.

our hero advances the king from A4 to A3, and right after that bat sets the knight on E4, watching every square. our hero captures the enemy pawn: the king leaps from A3 to A2.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
55
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 39% of the games on this floor.

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