Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat advances its knight to D8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero advances the pawn from H2 to H4, and bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Bat pushes the rook to H8, and right after that our hero's pawn takes F4, leaving F2 behind. Bat answers by moving the king from E7 to E6.

A clean strike: our hero's pawn topples the pawn on E5.

With dungeon cunning, Bat brings the rook to B8. From E5 to D6, our hero's pawn swallows Bat's pawn.

Bat's rook advances from B8 to H8. our hero advances the pawn from D6 to D7. Bat advances to H4 and claims our pawn.

Promotion: on D8, our hero turns a pawn into a queen.

Bat moves the knight from B7 to D8 and topples our hero's queen.

our hero's pawn takes D3, leaving D2 behind. Bat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the bishop to H6. Bat advances to G4 and claims our pawn.

our hero advances the knight from G1 to F3, and bat sets the rook on B4, watching every square. Check: our hero tightens the net by bringing the knight to D4.

From the dark, Bat pushes the king to D7, and right after that our hero's bishop takes F4, leaving H6 behind. Bat answers by moving the knight from D8 to E6.

A clean strike: our hero's knight topples the knight on E6.

Bat advances to F4 and claims our bishop.

From E6 to F4, our hero's knight swallows Bat's rook.

Bat's king advances from D7 to D6. A clean strike: our hero's knight topples the pawn on D5.

Bat sets the king on E6, watching every square. From D5 to B6, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the king to E7. A clean strike: our hero's knight topples the pawn on A4.

Bat answers by moving the king from E7 to F7. From A4 to C5, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to B3, while bat's king advances from F6 to G7.

our hero advances the pawn from A2 to A3, and bat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A4.

From the dark, Bat pushes the king to H8, and right after that our hero's pawn takes E4, leaving E2 behind. Bat answers by moving the king from H8 to G8; then our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the pawn to A5, and bat's king advances from F8 to E7.

our hero advances the pawn from A5 to A6, while bat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Bat pushes the king to G8. Promotion: on A8, our hero turns a pawn into a queen.

Bat answers by moving the king from G8 to G7. From A7, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the pawn to E6, while bat's king advances from G6 to F6.

our hero advances the queen from A7 to A6, and bat sets the king on G6, watching every square. From E7, our hero's pawn forces Bat to defend.

From the dark, Bat pushes the king to F7, and right after that our hero's queen takes A7, leaving A6 behind. Bat answers by moving the king from F7 to E8.

our hero gives check with the queen on A8.

Bat advances to E7 and claims our pawn.

With a steady hand, our hero brings the knight to D7, and bat's king advances from E7 to E6. our hero advances the knight from D7 to E5, while bat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Bat pushes the king to D6; then our hero's pawn takes D5, leaving D4 behind.

Bat answers by moving the king from D6 to E7, and right after that our hero slides the knight across the board, from E5 to F7. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the pawn to D6, while bat's king advances from D7 to E6. our hero advances the knight from F7 to E5.

Bat moves the king from E6 to E5 and topples our hero's knight.

Without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to F5. Promotion: on D8, our hero turns a pawn into a queen.

Bat answers by moving the king from F5 to G6; then our hero slides the queen across the board, from D8 to H8. With dungeon cunning, Bat brings the king to G5.

With a steady hand, our hero brings the king to D2, and bat's king advances from G5 to F5. our hero advances the king from D2 to C3, while bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to F7; then our hero's king takes C5, leaving B4 behind.

Bat answers by moving the king from F7 to G6, and right after that our hero slides the king across the board, from C5 to D6. With dungeon cunning, Bat brings the king to F5.

With a steady hand, our hero brings the king to C7, while bat's king advances from F5 to G4. our hero advances the king from C7 to D8, and bat sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Bat pushes the king to F4, and right after that our hero's queen takes G8, leaving H8 behind.

Bat answers by moving the king from F4 to F5; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Bat brings the king to F4.

With a steady hand, our hero brings the pawn to A6, and bat's king advances from F4 to E3. our hero advances the queen from A8 to C8, while bat sets the king on D3, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Bat pushes the king to E3.

Promotion: on A8, our hero turns a pawn into a queen.

Bat answers by moving the king from E3 to E2. From A2, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to D3. With a steady hand, our hero brings the queen to C5, while bat's king advances from D3 to E4.

our hero gives check with the queen on E6.

Bat sets the king on F4, watching every square; then without hurry or fear, our hero places the queen on B3.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 58 s
Moves
123
How it ended
stalemate
Captures (hero / opponent)
10 / 7
Material captured (hero / opponent)
16 / 19
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 96% of the games on this floor.

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