Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from F6 to F7 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to F3, and rat's knight advances from D7 to F6. A clean strike: our hero's pawn topples the pawn on G4.
Rat advances to G4 and claims our pawn.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the knight to E5.
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from E5 to C4, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to E4, while rat's knight advances from E5 to D7. our hero advances the pawn from A3 to A4, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to C4. From B2 to E5, our hero's bishop swallows Rat's pawn.
Rat moves the knight from D7 to E5 and topples our hero's bishop.
A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G4, and rat's king advances from E8 to E7.
our hero advances the pawn from G4 to G5, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the king to F7; then our hero's king takes G3, leaving F2 behind. Rat answers by moving the king from F7 to E6, and right after that our hero slides the king across the board, from G3 to F4.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to H4, while rat's king advances from D6 to E6.
our hero advances the pawn from C2 to C3, and rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the knight to F7, and right after that our hero's king takes G4, leaving F4 behind. Rat answers by moving the king from E6 to D6; then our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E5, and rat's king advances from E7 to D8.
our hero advances the pawn from E5 to E6, while rat sets the knight on H8, watching every square. Without hurry or fear, our hero places the king on E5.
Rat's knight reaches F7 and threatens our hero's king.
our hero's king takes F6, leaving E5 behind. Rat answers by moving the king from D8 to C7. From F6 to F7, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to H5. Rat advances to H5 and claims our pawn.
our hero advances the pawn from G5 to G6, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the king to F5, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from H5 to H4.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E4. From H7, our hero's queen forces Rat to defend.
Rat's king advances from E4 to E5. A clean strike: our hero's queen topples the pawn on H4.
Rat sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to E5; then our hero's queen takes F8, leaving H6 behind.
Rat answers by moving the king from E5 to E4, and right after that our hero slides the queen across the board, from F8 to C8. With dungeon cunning, Rat brings the king to E5.
A clean strike: our hero's queen topples the pawn on C6.
Rat's king advances from E5 to F5. By taking the pawn on C5, our hero drives Rat into check.
Rat sets the king on G4, watching every square. A clean strike: our hero's queen topples the pawn on A5.
From the dark, Rat pushes the king to F3. our hero gives check with the queen on F5.
Rat answers by moving the king from F3 to E2; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to D2.
Check: our hero tightens the net by bringing the queen to D5.
Rat's king advances from D2 to C1. our hero advances the pawn from C5 to C6, while rat sets the king on C2, watching every square.
Without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to C1; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from C1 to D1. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the pawn to A5, while rat's king advances from E1 to D2.
our hero advances the pawn from A5 to A6, and rat sets the king on D1, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to C2. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from C2 to B1; then our hero slides the queen across the board, from A8 to A4. With dungeon cunning, Rat brings the king to A1.
With a steady hand, our hero brings the queen to B4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 57 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.