Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero's queen lands on C2 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, while with dungeon cunning, Giant Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to H5, and giant Rat's bishop advances from E4 to D3.

our hero advances the pawn from H5 to H6, while giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Giant Rat pushes the bishop to F1. Promotion: on H8, our hero turns a pawn into a queen.

Giant Rat answers by moving the king from D8 to E7, and right after that our hero slides the queen across the board, from H8 to A8. With dungeon cunning, Giant Rat brings the knight to G6.

A clean strike: our hero's queen topples the pawn on C6.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's bishop advances from F1 to D3. From C6 to G6, our hero's queen swallows Giant Rat's knight.

Giant Rat sets the bishop on C2, watching every square. A clean strike: our hero's queen topples the bishop on C2.

From the dark, Giant Rat pushes the pawn to A4. From C2 to A4, our hero's queen swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from E3 to E2. A clean strike: our hero's king topples the pawn on E2.

With dungeon cunning, Giant Rat brings the king to F6. From A4 to A3, our hero's queen swallows Giant Rat's bishop.

Giant Rat's king advances from F6 to E6. A clean strike: our hero's queen topples the pawn on C3.

Giant Rat sets the pawn on G3, watching every square. our hero gives check with the queen on C4.

From the dark, Giant Rat pushes the king to F6. By taking the pawn on A6, our hero drives Giant Rat into check.

Giant Rat answers by moving the king from F6 to F5. Check: our hero tightens the net by bringing the queen to B5.

With dungeon cunning, Giant Rat brings the king to E4, while with a steady hand, our hero brings the knight to F3. Giant Rat's pawn advances from G3 to G2.

From B1, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on D5, watching every square. Without hurry or fear, our hero places the knight on D2. Giant Rat's pawn crowns on G1 and a hostile knight is born.

From B1 to G1, our hero's queen swallows Giant Rat's knight.

Giant Rat answers by moving the king from D5 to D6. From C4, our hero's knight forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to C6, and with a steady hand, our hero brings the king to D3. Giant Rat's king advances from C6 to C7, while our hero advances the king from D3 to D4.

Giant Rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D5; then from the dark, Giant Rat pushes the king to B8.

our hero's queen takes H2, leaving G1 behind, and right after that giant Rat answers by moving the king from B8 to A8. From H2 to F4, our hero's queen swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to A7. From C7, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from A7 to A8. our hero delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 29 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 6
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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