Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on D8.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the knight on F3. Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
Spider answers by moving the knight from F6 to G4; then our hero slides the knight across the board, from F3 to H4. Spider captures the pawn on F2 and puts our hero in check.
With a steady hand, our hero brings the king to F1. Check from Spider: the knight plants itself on E3.
our hero advances the king from F1 to E2. Spider's pawn crowns on F1 and a hostile queen is born.
From E2 to E3, our hero's king swallows Spider's knight.
Spider's queen reaches E1 and threatens our hero's king.
our hero's king takes F3, leaving E3 behind. Check from Spider: the knight plants itself on D2.
our hero slides the king across the board, from F3 to G4, and with dungeon cunning, Spider brings the knight to C4. With a steady hand, our hero brings the knight to F3, while spider's queen advances from E1 to F2.
From F3 to E5, our hero's knight swallows Spider's pawn.
Spider captures the knight on E5 and puts our hero in check.
A clean strike: our hero's bishop topples the knight on E5.
From the dark, Spider pushes the king to F7. From E5 to C7, our hero's bishop swallows Spider's pawn.
Spider's queen reaches D4 and threatens our hero's king.
our hero slides the king across the board, from G4 to F5. Check from Spider: the queen plants itself on D3.
With a steady hand, our hero brings the king to G5. Spider gives check with the queen on D2.
our hero advances the king from G5 to H5, while spider sets the queen on D8, watching every square. From C7 to D8, our hero's bishop swallows Spider's queen.
From the dark, Spider pushes the pawn to A3; then our hero's bishop takes B6, leaving D8 behind. Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the bishop across the board, from B6 to D4.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to G4, while spider's pawn advances from E7 to E5.
From D4 to E5, our hero's bishop swallows Spider's pawn.
Spider's pawn crowns on A1 and a hostile rook is born.
A clean strike: our hero's bishop topples the rook on A1.
From the dark, Spider pushes the king to G8, and right after that our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the king from G8 to H7.
From G6, our hero's pawn forces Spider to defend.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to G7, and spider's pawn advances from A5 to A4.
our hero advances the king from H5 to H6, while spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on H7.
From the dark, Spider pushes the pawn to A3. Promotion: on G8, our hero turns a pawn into a queen.
Spider answers by moving the king from F7 to E7, and right after that our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the pawn to H4, while spider's king advances from D7 to C8. our hero advances the pawn from H4 to H5, and spider sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to B8, and right after that our hero's king takes G7, leaving H7 behind.
Spider answers by moving the king from B8 to A7; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the pawn to A2.
Promotion: on H8, our hero turns a pawn into a queen.
Spider's king advances from A7 to B7. our hero advances the king from G7 to H6, while spider sets the king on A7, watching every square.
Check: our hero tightens the net by bringing the queen to H7.
From the dark, Spider pushes the king to A8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 24 / 5
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.