Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, while with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C4, and rat's knight advances from F6 to D7.
our hero advances the pawn from D2 to D3, while rat sets the pawn on A4, watching every square. From B3 to A4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to F8; then our hero's pawn takes H3, leaving H2 behind. Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to F4, while rat's knight advances from E6 to G5.
From F4 to G5, our hero's pawn swallows Rat's knight.
Rat sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes E4, leaving E3 behind.
Rat answers by moving the king from D8 to E8; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to F3, and rat's king advances from E8 to F7. our hero advances the pawn from A4 to A5, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7; then our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from H7 to G7. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's queen topples the pawn on C6.
Rat's king advances from F7 to F8. From C6 to C7, our hero's queen swallows Rat's pawn.
Rat sets the king on G8, watching every square. A clean strike: our hero's queen topples the pawn on C5.
From the dark, Rat pushes the king to H7. From C5 to E5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from H7 to G8. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on F6.
Rat's king advances from G7 to G8. By taking the pawn on G6, our hero drives Rat into check.
Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to G8; then our hero's queen takes A6, leaving F6 behind. Rat answers by moving the king from G8 to G7, and right after that our hero slides the king across the board, from F3 to F4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E5, while rat's king advances from G8 to H8.
our hero advances the queen from A6 to A7, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to H8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.