Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to B2 and claims our queen.
Out of time, our hero loses to Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3; then rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on G4.
Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on H4. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the knight to D5. our hero claims the enemy pawn by landing on G6.
Rat's pawn advances from A5 to A4. our hero advances the pawn from G6 to G7; then rat sets the pawn on C4, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
On B1, Rat promotes and gains a reinforcing bishop.
our hero's queen takes G5, leaving G8 behind. A cruel blow: Rat's bishop captures our hero's pawn on A2.
our hero gives check with the queen on F5.
With dungeon cunning, Rat brings the king to D6. From G6, our hero's queen forces Rat to defend.
Rat's pawn advances from E7 to E6. our hero advances the queen from G6 to E8, and right after that rat sets the pawn on A3, watching every square.
our hero gives check with the queen on D8.
From the dark, Rat pushes the king to C5. From D4, our hero's pawn forces Rat to defend.
Rat answers by moving the king from C5 to B6. Check: our hero tightens the net by bringing the queen to B8.
With dungeon cunning, Rat brings the king to A5. our hero gives check with the queen on A7.
Rat's king advances from A5 to B4. From C3, our hero's pawn forces Rat to defend.
Rat sets the king on B3, watching every square. Check: our hero tightens the net by bringing the queen to A4.
Rat's king falls on C3 and tears the pawn from our hero.
our hero captures the pawn on A3 and leaves Rat in check.
Rat answers by moving the king from C3 to D2. our hero captures the bishop on A2 and leaves Rat in check.
With dungeon cunning, Rat brings the king to C3. Check: our hero tightens the net by bringing the queen to B2.
A cruel blow: Rat's king captures our hero's queen on B2.
our hero advances the pawn from E2 to E4, and right after that rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on E5.
Rat gives check with the knight on E4.
our hero's king takes F3, leaving F2 behind. Rat answers by moving the king from B2 to C3. our hero captures the enemy knight: the king leaps from F3 to E4.
With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from D2 to E1.
our hero advances the pawn from G5 to G6; then rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to D2. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from D2 to C1. Check: our hero tightens the net by bringing the queen to G5.
With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the queen to E3; then rat's king advances from D1 to C2.
From E2, our hero's queen forces Rat to defend.
Rat sets the king on B3, watching every square. Check: our hero tightens the net by bringing the queen to D1.
From the dark, Rat pushes the king to B2.
Out of time, our hero loses to Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 20 h 43 min
- Moves
- 66
- How it ended
- time out
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 9 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (66 moves) lasted longer than 53% of the games on this floor.