Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug moves its king from B7 to C8 and topples our hero's queen!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
Slug sets the king on D7, watching every square. From D2 to C3, our hero's pawn swallows Slug's bishop.
From the dark, Slug pushes the king to D8; then our hero's pawn takes F3, leaving F2 behind. Slug advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the knight to E8. A clean strike: our hero's pawn topples the pawn on G4.
Slug's king advances from D8 to E7. our hero advances the pawn from E2 to E4, and slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to B4, and right after that our hero's king takes D3, leaving E2 behind.
Slug answers by moving the pawn from F7 to F5. By taking the pawn on F5, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the pawn to H4, and slug's king advances from E5 to F4.
our hero advances the pawn from H4 to H5, while slug sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Slug pushes the pawn to D5. A clean strike: our hero's pawn topples the pawn on D5.
Slug answers by moving the king from E5 to D6, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the knight to C7.
Promotion: on H8, our hero turns a pawn into a queen.
Slug advances to D5 and claims our pawn.
our hero advances the pawn from F5 to F6, and slug sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Slug pushes the king to B7. Promotion: on F8, our hero turns a pawn into a queen.
Slug answers by moving the knight from C7 to E8. From G7, our hero's queen forces Slug to defend.
Slug advances to G7 and claims our queen.
By taking the knight on G7, our hero drives Slug into check.
Slug's king advances from B7 to A6. our hero advances the queen from G7 to F8. Check from Slug: the pawn plants itself on C4.
From B3 to C4, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the pawn to B5. A clean strike: our hero's queen topples the pawn on B4.
Slug answers by moving the king from A6 to B6. From C4 to B5, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the king to C7. From B6, our hero's pawn forces Slug to defend.
Slug's king advances from C7 to B7. our hero advances the pawn from C3 to C4, and slug sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to B7. From C6, our hero's pawn forces Slug to defend.
Slug answers by moving the king from B7 to B8; then our hero slides the queen across the board, from B4 to E7. With dungeon cunning, Slug brings the king to A8.
With a steady hand, our hero brings the pawn to C7, and slug's king advances from A8 to B7. Promotion: on C8, our hero turns a pawn into a queen.
Slug advances to C8 and claims our queen.
Check: our hero tightens the net by bringing the queen to E8.
From the dark, Slug pushes the king to B7; then our hero's queen takes D8, leaving E8 behind. Slug answers by moving the king from B7 to C6, and right after that our hero slides the pawn across the board, from B6 to B7.
Slug moves the king from C6 to B7 and topples our hero's pawn.
With a steady hand, our hero brings the queen to D6, while slug's king advances from B7 to C8. our hero advances the pawn from C2 to C4, and slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to A7, and right after that our hero's pawn takes C6, leaving C5 behind.
Slug answers by moving the king from A7 to B6. our hero gives check with the pawn on C7.
With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the queen to D7, and slug's king advances from A7 to A8.
our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 21
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.