Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on D2 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero advances the king from E1 to D1; then slug sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Slug pushes the bishop to B4, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the knight from H5 to F6, while our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Slug brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Slug's king advances from E8 to E7. our hero advances the pawn from G3 to G4, and right after that slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the knight to H5. our hero claims the enemy pawn by landing on B3.

Slug's bishop falls on D2 and tears the pawn from our hero.

our hero captures the enemy bishop: the king leaps from D1 to D2.

With dungeon cunning, Slug brings the king to E7. Check: our hero tightens the net by bringing the pawn to F6.

Slug's king advances from E7 to D8. our hero advances the pawn from A2 to A3; then slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the knight to F4. our hero captures the enemy knight: the pawn leaps from E3 to F4.

Slug answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to C6.

With a steady hand, our hero brings the pawn to G6; then slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on F7.

Slug sets the pawn on C4, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the king to D7. From F7, our hero's queen forces Slug to defend.

Slug answers by moving the king from D7 to C8. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the queen to H8, and right after that slug's king advances from C7 to B6.

our hero advances the pawn from F6 to F7. A cruel blow: Slug's pawn captures our hero's pawn on B3.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the king to C7, and our hero's queen takes H6, leaving H8 behind. Slug answers by moving the king from C7 to B7.

our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Slug brings the king to A7. Check: our hero tightens the net by bringing the queen to H7.

Slug's king advances from A7 to A8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 40 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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