Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on C3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to D7.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to F8.

With a steady hand, our hero brings the pawn to H3. Rat advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Rat's pawn.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from F8 to E6; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to E3, and rat's king advances from E7 to F7. our hero advances the king from E3 to D3, while rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to E6; then our hero's king takes F3, leaving E3 behind.

Rat's knight reaches G5 and threatens our hero's king.

our hero slides the king across the board, from F3 to G4. Rat moves the knight from G5 to E4 and topples our hero's pawn.

With a steady hand, our hero brings the king to F3. Rat advances to C5 and claims our pawn.

our hero advances the bishop from C1 to E3, and rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the bishop on C5.

From the dark, Rat pushes the knight to F4, and right after that our hero's king takes E3, leaving F3 behind. Rat answers by moving the king from F7 to G7; then our hero slides the bishop across the board, from C5 to B6.

Rat advances to B6 and claims our bishop.

With a steady hand, our hero brings the pawn to C5. Rat moves the pawn from B6 to C5 and topples our hero's pawn.

our hero advances the pawn from A3 to A4, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the knight to H3; then our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from H6 to H5.

From E4 to E5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to D6, while rat's pawn advances from C5 to C4.

From D6 to C6, our hero's king swallows Rat's pawn.

Rat sets the knight on F2, watching every square; then without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the knight to D1.

From C5 to C4, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from D1 to C3. A clean strike: our hero's king topples the knight on C3.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to B3, and rat's king advances from H7 to G7.

our hero advances the king from B3 to C4, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Rat pushes the king to G7. A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from A5 to B6. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the pawn to A5, while rat's king advances from H6 to H7. From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H7 to G8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4, and rat's king advances from F7 to G6.

our hero gives check with the queen on G8.

Rat sets the king on F5, watching every square. From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G4. Check: our hero tightens the net by bringing the queen to C8.

Rat answers by moving the king from G4 to G3, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to H3.

With a steady hand, our hero brings the pawn to G6, while rat's king advances from H3 to H4. our hero advances the pawn from G6 to G7, and rat sets the king on H5, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H6, and right after that our hero's queen takes D8, leaving G8 behind. Rat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to E8, and rat's king advances from H6 to H7.

our hero advances the pawn from F6 to F7, while rat sets the king on H6, watching every square. Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7. our hero gives check with the queen on E7.

Rat answers by moving the king from H7 to H6, and right after that our hero slides the pawn across the board, from A2 to A3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 53 s
Moves
107
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 7
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 85% of the games on this floor.

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