Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on E4 and defeats Slug's queen!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to C1, and right after that slug's pawn advances from F7 to F5.

our hero advances the king from C1 to D1; then slug sets the bishop on D5, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Slug pushes the pawn to C2, and our hero's king takes D2, leaving E2 behind. Slug answers by moving the pawn from F5 to F4, while our hero slides the king across the board, from D2 to D3.

With dungeon cunning, Slug brings the bishop to F7. With a steady hand, our hero brings the king to E4; then slug's pawn advances from F4 to F3.

our hero advances the king from E4 to E3, and right after that slug sets the pawn on F2, watching every square. our hero captures the enemy pawn: the king leaps from E3 to F2.

From the dark, Slug pushes the pawn to B5, while our hero's king takes E1, leaving F2 behind. Slug answers by moving the pawn from B3 to B2, and our hero slides the king across the board, from E1 to D2.

On C1, Slug promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to D3, and right after that slug's queen advances from C1 to H1. our hero advances the pawn from G2 to G3.

Slug's queen reaches E4 and threatens our hero's king.

our hero claims the enemy queen by landing on E4.

From the dark, Slug pushes the bishop to B3, and our hero's king takes F4, leaving E4 behind. Slug answers by moving the bishop from B3 to F7.

our hero claims the enemy pawn by landing on G4.

On B1, Slug promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to G5. Check from Slug: the queen plants itself on G6.

our hero advances the king from G5 to F4, and right after that slug sets the pawn on B3, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Slug pushes the pawn to B2, while our hero's king takes F4, leaving F3 behind. Slug answers by moving the king from E8 to E7, and our hero slides the king across the board, from F4 to E3.

On B1, Slug promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to D2, and right after that slug's pawn advances from B5 to B4. our hero advances the king from D2 to E3; then slug sets the queen on F5, watching every square.

Without hurry or fear, our hero places the king on D2. Slug gives check with the queen on F4.

our hero's king takes D3, leaving D2 behind. Slug answers by moving the queen from F4 to G5, while our hero slides the pawn across the board, from G3 to G4.

Check from Slug: the bishop plants itself on C4.

our hero captures the enemy bishop: the king leaps from D3 to C4.

After toppling the pawn on G4, Slug threatens our hero's king.

our hero advances the king from C4 to B5. Slug's queen reaches D7 and threatens our hero's king.

Without hurry or fear, our hero places the king on C4. Check from Slug: the queen plants itself on G4.

our hero's king takes B5, leaving C4 behind. Slug answers by moving the king from E7 to F6, and our hero slides the king across the board, from B5 to C6.

Slug's queen reaches F3 and threatens our hero's king.

our hero claims the enemy pawn by landing on D6.

Slug's rook advances from B1 to B3. our hero captures the enemy pawn: the king leaps from D6 to C5.

Slug gives check with the queen on D5.

our hero claims the enemy queen by landing on D5.

From the dark, Slug pushes the rook to E3, and our hero's king takes C4, leaving D5 behind. Slug answers by moving the rook from E3 to F3.

our hero claims the enemy pawn by landing on B4.

Slug gives check with the rook on B3.

our hero captures the enemy rook: the king leaps from B4 to B3.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
73
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
31 / 1
First capture
move 8

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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