Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

A cruel blow: Bat's pawn captures our hero's rook on D4.

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat sets the rook on D4, watching every square. From A4 to D4, our hero's rook swallows Bat's rook.

Bat moves the pawn from E5 to D4 and topples our hero's rook.

our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from E8 to D7. From F3 to D4, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the king to E7. our hero gives check with the knight on C6.

Bat's king advances from E7 to D7. From B8, our hero's knight forces Bat to defend.

Bat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the knight to C6.

From the dark, Bat pushes the king to F6, and right after that our hero's knight takes A7, leaving C6 behind. Bat answers by moving the king from F6 to E6; then our hero slides the knight across the board, from A7 to B5.

With dungeon cunning, Bat brings the king to F5. By taking the pawn on D6, our hero drives Bat into check.

Bat's king advances from F5 to G5. A clean strike: our hero's knight topples the pawn on B7.

Bat sets the king on F6, watching every square. From B7 to C5, our hero's knight swallows Bat's pawn.

Bat moves the pawn from B6 to C5 and topples our hero's knight.

our hero's king takes E2, leaving E1 behind. Bat answers by moving the king from F6 to F5, and right after that our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Bat brings the king to E5. With a steady hand, our hero brings the king to E2, while bat's king advances from E5 to F5.

our hero advances the king from E2 to E3, and bat sets the king on F6, watching every square. A clean strike: our hero's king topples the pawn on E4.

From the dark, Bat pushes the king to E6, and right after that our hero's king takes D3, leaving E4 behind. Bat answers by moving the king from E6 to F5; then our hero slides the king across the board, from D3 to C4.

With dungeon cunning, Bat brings the pawn to H5. From C4 to C5, our hero's king swallows Bat's pawn.

Bat's king advances from F5 to E4. our hero advances the king from C5 to C4, while bat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the king to G5; then our hero's pawn takes D3, leaving D2 behind.

Bat answers by moving the king from G5 to G6, and right after that our hero slides the king across the board, from D4 to E5. With dungeon cunning, Bat brings the king to H7.

With a steady hand, our hero brings the pawn to D4, while bat's pawn advances from H5 to H4. our hero advances the pawn from D4 to D5, and bat sets the pawn on H3, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes D7, leaving D6 behind.

Bat answers by moving the king from G7 to G8. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the queen to H4, and bat's king advances from G7 to F8.

A clean strike: our hero's queen topples the pawn on H3.

Bat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to G8; then our hero's queen takes F5, leaving H3 behind.

Bat answers by moving the king from G8 to G7. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to F7.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 8
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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