Battle chronicle
In the depths of Sewers, our hero faces Bat.
A cruel blow: Bat's king captures our hero's queen on F5.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Bat pushes the rook to A2; then our hero's knight takes F3, leaving G1 behind.
Bat answers by moving the knight from D5 to B4, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the rook to A7.
With a steady hand, our hero brings the knight to H4. Bat's knight reaches C2 and threatens our hero's king.
our hero advances the king from E1 to D1, and bat sets the rook on A2, watching every square. Without hurry or fear, our hero places the knight on F5.
From the dark, Bat pushes the pawn to D5. Check: our hero tightens the net by bringing the knight to D6.
Bat answers by moving the king from E8 to D8. By taking the pawn on B7, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to D7. By taking the pawn on C5, our hero drives Bat into check.
Bat's king advances from D7 to D6. By taking the pawn on E4, our hero drives Bat into check.
Bat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the rook to A8.
By taking the pawn on D5, our hero drives Bat into check.
Bat answers by moving the king from E7 to F8. From D5 to B6, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to A2. With a steady hand, our hero brings the knight to D5, while bat's rook advances from A2 to A8.
our hero advances the knight from D5 to B4, and bat sets the rook on A1, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Bat pushes the king to F7. From B4 to C2, our hero's knight swallows Bat's knight.
Bat answers by moving the rook from A1 to B1; then our hero slides the king across the board, from D1 to D2. Bat advances to B3 and claims our pawn.
With a steady hand, our hero brings the knight to E3, and bat's rook advances from B3 to B5. our hero advances the bishop from C1 to A3, while bat sets the rook on B8, watching every square.
Without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the rook to B6.
By taking the pawn on H6, our hero drives Bat into check.
Bat answers by moving the king from F7 to G6, and right after that our hero slides the knight across the board, from H6 to F5. With dungeon cunning, Bat brings the rook to B8.
With a steady hand, our hero brings the bishop to D6, while bat's rook advances from B8 to B5. our hero advances the pawn from D3 to D4, and bat sets the king on G5, watching every square.
A clean strike: our hero's bishop topples the pawn on E5.
Bat advances to G4 and claims our pawn.
our hero's knight takes D6, leaving F5 behind. Bat answers by moving the rook from B5 to D5; then our hero slides the king across the board, from D2 to D3.
With dungeon cunning, Bat brings the king to H3. With a steady hand, our hero brings the knight to E4. Bat moves the rook from D5 to E5 and topples our hero's bishop.
A clean strike: our hero's pawn topples the rook on E5.
Bat sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Bat pushes the king to H3; then our hero's pawn takes E7, leaving E6 behind.
Bat answers by moving the king from H3 to H4. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to G4. Check: our hero tightens the net by bringing the queen to G6.
Bat's king advances from G4 to H4. our hero advances the knight from E4 to G5, and bat sets the king on G4, watching every square.
From F5, our hero's queen forces Bat to defend.
Bat advances to F5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 72
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 14
- First capture
- move 7
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (72 moves) lasted longer than 67% of the games on this floor.