Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to A3.
Giant Rat's king advances from E8 to E7. our hero claims the enemy pawn by landing on E3.
Giant Rat's knight reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Giant Rat pushes the king to E6. our hero claims the enemy knight by landing on F3.
Giant Rat answers by moving the pawn from C6 to C5. our hero captures the enemy bishop: the pawn leaps from F3 to E4.
After toppling the pawn on E3, Giant Rat threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
Giant Rat's pawn advances from C4 to C3. our hero advances the king from E3 to D3.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Giant Rat pushes the pawn to A4. our hero's king takes C3, leaving D3 behind, while giant Rat answers by moving the king from E6 to F7.
our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Giant Rat brings the king to G7; then with a steady hand, our hero brings the king to C4.
Giant Rat's king advances from G7 to G8, and right after that our hero advances the king from C4 to D5. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the king leaps from D5 to C5.
From the dark, Giant Rat pushes the pawn to A5, and our hero's king takes B5, leaving C5 behind. Giant Rat answers by moving the king from G7 to F8.
our hero captures the enemy pawn: the king leaps from B5 to A5.
With dungeon cunning, Giant Rat brings the king to F7. our hero claims the enemy pawn by landing on A4.
Giant Rat's king advances from F7 to G8, while our hero advances the king from A4 to B3. Giant Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on A4.
From the dark, Giant Rat pushes the king to G8, while our hero's pawn takes C4, leaving C2 behind. Giant Rat answers by moving the king from G8 to H8.
our hero slides the pawn across the board, from A4 to A5; then with dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the pawn to C5, and right after that giant Rat's king advances from G8 to H8.
our hero advances the pawn from A5 to A6. Giant Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on C6.
From the dark, Giant Rat pushes the king to F7, and our hero's pawn takes A7, leaving A6 behind. Giant Rat answers by moving the king from F7 to G7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the pawn to C7; then giant Rat's king advances from F6 to E7.
our hero's pawn crowns on C8 and becomes a queen.
Giant Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the queen on A6. From the dark, Giant Rat pushes the king to E7.
Check: our hero tightens the net by bringing the queen to C7.
Giant Rat answers by moving the king from E7 to F8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 61% of the games on this floor.