Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
A cruel blow: Giant Rat's king captures our hero's queen on C8.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Giant Rat's bishop reaches B4 and threatens our hero's king.
our hero slides the king across the board, from E1 to D1. Check from Giant Rat: the knight plants itself on B2.
With a steady hand, our hero brings the king to C1, while giant Rat's king advances from E8 to D7. our hero advances the king from C1 to B1.
Giant Rat moves the bishop from G4 to E2 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on C3. From the dark, Giant Rat pushes the bishop to F8, and right after that our hero's king takes C2, leaving B1 behind.
Giant Rat answers by moving the king from D7 to D6; then our hero slides the king across the board, from C2 to D2. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
With dungeon cunning, Giant Rat brings the pawn to C5, and with a steady hand, our hero brings the king to C2. Giant Rat's king advances from D6 to E6, while our hero advances the king from C2 to D2.
Giant Rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on C2.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
From the dark, Giant Rat pushes the king to D5, and right after that our hero's rook takes B1, leaving A1 behind. Giant Rat answers by moving the bishop from F8 to H6.
our hero slides the rook across the board, from B1 to B6, while with dungeon cunning, Giant Rat brings the bishop to G5. A clean strike: our hero's rook topples the pawn on A6.
Giant Rat's bishop advances from G5 to F6. From A6 to F6, our hero's rook swallows Giant Rat's bishop.
Giant Rat sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the rook on A6. From the dark, Giant Rat pushes the king to B5; then our hero's rook takes A8, leaving A6 behind.
Giant Rat answers by moving the king from B5 to B6. A clean strike: our hero's rook topples the pawn on A4.
With dungeon cunning, Giant Rat brings the pawn to C4. From A4 to A3, our hero's rook swallows Giant Rat's pawn.
Giant Rat's king advances from B6 to C7, and right after that our hero advances the rook from A3 to A4. Giant Rat sets the king on C6, watching every square.
By taking the pawn on C4, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to B6. A clean strike: our hero's rook topples the pawn on E4.
Giant Rat answers by moving the king from B6 to C6. From E4 to E5, our hero's rook swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to D6. With a steady hand, our hero brings the rook to H5, and giant Rat's king advances from D6 to E7.
our hero advances the pawn from G2 to G3. Giant Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on G4.
From the dark, Giant Rat pushes the king to D6; then our hero's pawn takes G5, leaving G4 behind. Giant Rat answers by moving the king from D6 to C7.
our hero slides the pawn across the board, from G5 to G6, and with dungeon cunning, Giant Rat brings the king to C6. With a steady hand, our hero brings the pawn to G7, while giant Rat's king advances from C6 to D7.
Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat sets the king on E7, watching every square. From E5, our hero's rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to C8.
Giant Rat advances to C8 and claims our queen.
our hero slides the pawn across the board, from A2 to A4, while with dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the rook to B5, and giant Rat's king advances from D8 to E7.
our hero advances the pawn from A4 to A5. Giant Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on A6.
From the dark, Giant Rat pushes the king to F7; then our hero's pawn takes A7, leaving A6 behind. Giant Rat answers by moving the king from F7 to E7.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to D7. our hero gives check with the rook on D5.
Giant Rat's king advances from D7 to E7. From B7, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Giant Rat pushes the king to F7, and right after that our hero's queen takes D8, leaving C8 behind. Giant Rat answers by moving the king from F7 to G6.
our hero slides the rook across the board, from D5 to E5, while with dungeon cunning, Giant Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to F8.
Giant Rat's king advances from H6 to G6; then our hero advances the rook from E5 to F5. Giant Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the rook on G5.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 10
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 88% of the games on this floor.