Battle chronicle

The duel begins: our hero against Centipede on floor 6.

A cruel blow: Centipede's pawn captures our hero's queen on E2.

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A6.

Centipede's rook reaches G1 and threatens our hero's king.

With a steady hand, our hero brings the king to D2, and right after that centipede's king advances from E8 to F7. our hero captures the enemy pawn: the rook leaps from A6 to A7.

Centipede sets the pawn on D3, watching every square. our hero claims the enemy pawn by landing on D3.

From the dark, Centipede pushes the pawn to G4, and our hero's rook takes C7, leaving A7 behind. Centipede answers by moving the pawn from D7 to D6, while our hero slides the rook across the board, from C7 to B7.

With dungeon cunning, Centipede brings the pawn to E4. With a steady hand, our hero brings the rook to B2; then centipede's bishop advances from F5 to E6.

our hero advances the rook from B2 to C2, and right after that centipede sets the pawn on G6, watching every square. Without hurry or fear, our hero places the rook on C1.

Centipede gives check with the rook on D1.

our hero claims the enemy rook by landing on D1.

Centipede answers by moving the knight from E7 to C6. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

With dungeon cunning, Centipede brings the king to F6. With a steady hand, our hero brings the king to E2, and right after that centipede's bishop advances from E6 to C8.

our hero captures the pawn on D6 and leaves Centipede in check.

Centipede sets the bishop on E6, watching every square. our hero claims the enemy knight by landing on C6.

From the dark, Centipede pushes the king to E5. our hero captures the pawn on C5 and leaves Centipede in check.

Centipede answers by moving the king from E5 to F4, while our hero slides the rook across the board, from C5 to C6. With dungeon cunning, Centipede brings the bishop to A2.

our hero captures the enemy pawn: the rook leaps from C6 to G6.

Centipede's bishop advances from A2 to B3. our hero advances the pawn from F2 to F3. Centipede gives check with the bishop on C4.

Without hurry or fear, our hero places the king on D2. A cruel blow: Centipede's pawn captures our hero's pawn on F3.

our hero gives check with the rook on F6.

Centipede answers by moving the king from F4 to G4, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Centipede brings the bishop to B5.

With a steady hand, our hero brings the pawn to E6, and right after that centipede's bishop advances from B5 to E2. our hero advances the pawn from E6 to E7; then centipede sets the king on H3, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Centipede pushes the king to H4. Check: our hero tightens the net by bringing the rook to H6.

Centipede answers by moving the king from H4 to G5. our hero gives check with the queen on G8.

Centipede's king falls on H6 and tears the rook from our hero.

From E6, our hero's queen forces Centipede to defend.

Centipede's king advances from H6 to G5. our hero claims the enemy bishop by landing on E2.

Centipede's pawn falls on E2 and tears the queen from our hero.

our hero captures the enemy pawn: the king leaps from D2 to E2.

From the dark, Centipede pushes the king to F4, while our hero's king takes F2, leaving E2 behind. Centipede answers by moving the king from F4 to G5, and our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Centipede brings the king to F4. With a steady hand, our hero brings the pawn to H3, and right after that centipede's king advances from F4 to E5.

our hero advances the king from G2 to G3; then centipede sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Centipede pushes the king to F6, and our hero's king takes G4, leaving G3 behind. Centipede answers by moving the king from F6 to G7, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the king to G5; then centipede's king advances from G8 to F7.

our hero advances the pawn from H5 to H6, and right after that centipede sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Centipede pushes the king to H8, while our hero's pawn takes H7, leaving H6 behind.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
19 / 15
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 81% of the games on this floor.

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