Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero answers with fury: the king leaps from F1 to G2 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

Loading…

The battle, move by move

our hero slides the pawn across the board, from H2 to H3. A cruel blow: Centipede's rook captures our hero's pawn on G2.

With a steady hand, our hero brings the king to F1, and right after that centipede's bishop advances from F5 to D3. our hero captures the enemy rook: the king leaps from F1 to G2.

Centipede sets the bishop on B5, watching every square, while without hurry or fear, our hero places the rook on B1. From the dark, Centipede pushes the knight to C8, and our hero's knight takes F3, leaving G1 behind.

Centipede answers by moving the pawn from D4 to D3. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Centipede brings the pawn to D2. With a steady hand, our hero brings the knight to F3.

On D1, Centipede promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on D1.

Centipede's bishop falls on E2 and tears the pawn from our hero.

Without hurry or fear, our hero places the rook on E1. From the dark, Centipede pushes the king to F8. our hero claims the enemy bishop by landing on E2.

Centipede answers by moving the knight from C8 to E7. our hero captures the enemy pawn: the knight leaps from F3 to G5.

With dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the knight to E4, and right after that centipede's knight advances from E7 to G6.

our hero captures the enemy pawn: the knight leaps from E4 to C5.

Centipede sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on A6.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede's knight reaches H4 and threatens our hero's king.

our hero's king takes G3, leaving G2 behind. Check from Centipede: the knight plants itself on F5.

our hero slides the king across the board, from G3 to G4. Centipede gives check with the knight on E3.

our hero captures the enemy knight: the rook leaps from E2 to E3.

Centipede's pawn advances from G7 to G5, and right after that our hero advances the rook from E3 to E5. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede sets the king on F7, watching every square. our hero captures the enemy pawn: the rook leaps from E5 to G5.

From the dark, Centipede pushes the king to E8, and our hero's rook takes G7, leaving G5 behind. Centipede answers by moving the king from E8 to F8.

our hero slides the rook across the board, from G7 to C7, and right after that with dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the pawn to H4; then centipede's king advances from E8 to D8.

our hero advances the pawn from H4 to H5. Centipede sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on H6.

From the dark, Centipede pushes the king to F8, while our hero's pawn takes H7, leaving H6 behind. Centipede answers by moving the king from F8 to E8.

our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
21 / 2
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 39% of the games on this floor.

More from floor 6