Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's pawn lands on G4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3; then centipede's king advances from E8 to D8. our hero claims the enemy rook by landing on G4.
Centipede sets the bishop on E6, watching every square, and without hurry or fear, our hero places the pawn on E4. A cruel blow: Centipede's pawn captures our hero's pawn on E3.
our hero's king takes E2, leaving E1 behind. Centipede answers by moving the knight from E7 to G6. our hero captures the enemy pawn: the king leaps from E2 to E3.
With dungeon cunning, Centipede brings the knight to H4. With a steady hand, our hero brings the king to E4, and right after that centipede's pawn advances from C5 to C4.
our hero captures the enemy pawn: the king leaps from E4 to E5.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D4, and from the dark, Centipede pushes the pawn to C3.
our hero captures the enemy pawn: the king leaps from D4 to C3.
Centipede answers by moving the king from C8 to D8, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Centipede brings the knight to G6; then with a steady hand, our hero brings the king to C5.
Centipede's knight advances from G6 to H8, and right after that our hero advances the king from C5 to D6. our hero activates Backstab and silently removes a threat from Centipede.
Centipede sets the king on C8, watching every square, while without hurry or fear, our hero places the king on C6. From the dark, Centipede pushes the knight to F7, and our hero's king takes D5, leaving C6 behind.
Centipede answers by moving the king from C8 to D7. our hero slides the king across the board, from D5 to E4. Centipede gives check with the knight on D6.
With a steady hand, our hero brings the king to F3; then centipede's king advances from D7 to C6. our hero advances the king from F3 to E3.
Centipede sets the king on C7, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the king to C6, while our hero's king takes E5, leaving D4 behind.
Centipede answers by moving the pawn from A6 to A5. our hero slides the king across the board, from E5 to E6; then with dungeon cunning, Centipede brings the knight to E4.
With a steady hand, our hero brings the king to F5. our hero activates Backstab and silently removes a threat from Centipede.
Centipede gives check with the knight on D6.
our hero advances the king from F5 to E6, while centipede sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on E5, and from the dark, Centipede pushes the knight to D2.
our hero's pawn takes G5, leaving G4 behind. Centipede answers by moving the king from C6 to B5, and right after that our hero slides the pawn across the board, from G5 to G6.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's knight reaches C4 and threatens our hero's king.
With a steady hand, our hero brings the king to F6. Centipede's pawn advances from A5 to A4, and our hero advances the pawn from G6 to G7.
Centipede sets the pawn on A3, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Centipede pushes the pawn to A5. our hero gives check with the queen on B8.
Centipede answers by moving the king from B5 to C5. From C8, our hero's queen forces Centipede to defend.
With dungeon cunning, Centipede brings the king to D6. our hero captures the enemy knight: the queen leaps from C8 to C4.
Centipede's king advances from D6 to D7. our hero gives check with the queen on A4.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede sets the king on D6, watching every square. our hero captures the enemy pawn: the queen leaps from A4 to A5.
From the dark, Centipede pushes the king to C6, and right after that our hero's king takes E6, leaving F6 behind. Centipede answers by moving the king from C6 to B7; then our hero slides the king across the board, from E6 to D6.
With dungeon cunning, Centipede brings the king to C8. Mate. our hero's queen on C7 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 14 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 1
- Skills used
- 5
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 73% of the games on this floor.