Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival bishop on A8.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Centipede answers by moving the knight from E7 to C6; then our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Centipede brings the pawn to A5. With a steady hand, our hero brings the pawn to B3. Centipede's rook reaches F4 and threatens our hero's king.

our hero advances the king from F3 to G3, while centipede sets the bishop on H7, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Centipede pushes the rook to H4; then our hero's king takes G3, leaving G2 behind. Centipede answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from G3 to G2.

Check from Centipede: the bishop plants itself on E4.

With a steady hand, our hero brings the king to G3, while centipede's pawn advances from D4 to D3. our hero advances the king from G3 to F2, and centipede sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the pawn to G3, and right after that our hero's king takes D2, leaving E3 behind.

Centipede gives check with the rook on H2.

our hero slides the king across the board, from D2 to C3, while with dungeon cunning, Centipede brings the pawn to G5. With a steady hand, our hero brings the king to C4, and centipede's king advances from D8 to E8.

A clean strike: our hero's king topples the pawn on C5.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the bishop on B7, watching every square. Without hurry or fear, our hero places the king on B5; then from the dark, Centipede pushes the pawn to D2.

A clean strike: our hero's king topples the pawn on A5.

Centipede answers by moving the bishop from B7 to A8, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Centipede brings the pawn to G2, while with a steady hand, our hero brings the pawn to B5.

Centipede's pawn crowns on D1 and a hostile knight is born.

our hero advances the king from A5 to A6; then centipede sets the king on F7, watching every square. A clean strike: our hero's king topples the pawn on A7.

From the dark, Centipede pushes the knight to B2. From A7 to A8, our hero's king swallows Centipede's bishop.

Centipede answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from B5 to B6. Check from Centipede: the rook plants itself on H8.

With a steady hand, our hero brings the king to A7. Centipede's rook advances from H8 to H6, while our hero advances the pawn from B6 to B7.

Centipede sets the king on E7, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

Centipede's pawn crowns on G1 and a hostile queen is born.

our hero's king takes B7, leaving A7 behind. Centipede gives check with the queen on B6.

our hero slides the king across the board, from B7 to C8. Centipede's edge falls on H8 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
54
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 13
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 47% of the games on this floor.

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