Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero's king lands on E5 and defeats Centipede's rook!
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
our hero advances the king from E1 to D2, and right after that centipede sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on B3.
From the dark, Centipede pushes the knight to G6, while our hero's king takes C1, leaving D2 behind. Centipede answers by moving the knight from G6 to F4, and our hero slides the king across the board, from C1 to B2.
With dungeon cunning, Centipede brings the bishop to D3. With a steady hand, our hero brings the king to A3, and right after that centipede's king advances from E8 to D7.
our hero advances the king from A3 to A4; then centipede sets the bishop on F5, watching every square. Without hurry or fear, our hero places the king on A5.
From the dark, Centipede pushes the pawn to G6. our hero captures the enemy pawn: the king leaps from A5 to A6.
Centipede answers by moving the knight from F4 to D3. our hero claims the enemy pawn by landing on A7.
With dungeon cunning, Centipede brings the rook to E4. With a steady hand, our hero brings the king to B6; then centipede's pawn advances from G5 to G4.
our hero advances the king from B6 to B5, and right after that centipede sets the bishop on E6, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Centipede pushes the bishop to F5, while our hero's king takes B5, leaving B6 behind. Centipede answers by moving the king from D7 to D8, and our hero slides the king across the board, from B5 to C6.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
With dungeon cunning, Centipede brings the pawn to G3, and right after that with a steady hand, our hero brings the pawn to B4. Centipede's rook advances from E4 to E3; then our hero advances the pawn from B4 to B5.
Centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on B6. Check from Centipede: the bishop plants itself on E4.
our hero's king takes C7, leaving C6 behind, while centipede answers by moving the bishop from E4 to H1. our hero slides the pawn across the board, from B6 to B7.
With dungeon cunning, Centipede brings the pawn to G2. our hero's pawn crowns on B8 and becomes a queen.
Centipede's knight advances from D3 to F2. From D8, our hero's queen forces Centipede to defend.
Centipede sets the king on F7, watching every square. our hero captures the enemy pawn: the queen leaps from D8 to D6.
On G1, Centipede promotes and gains a reinforcing knight.
our hero claims the enemy pawn by landing on E5.
Centipede answers by moving the bishop from H1 to E4. our hero captures the enemy pawn: the queen leaps from E5 to D4.
With dungeon cunning, Centipede brings the rook to E2, and right after that with a steady hand, our hero brings the king to D7. Centipede's bishop advances from E4 to F3.
our hero gives check with the queen on C4.
Centipede sets the king on F8, watching every square. From B4, our hero's queen forces Centipede to defend.
From the dark, Centipede pushes the king to G7. Check: our hero tightens the net by bringing the queen to C3.
Centipede answers by moving the king from G7 to H7, and right after that our hero slides the queen across the board, from C3 to F6. Check from Centipede: the bishop plants itself on G4.
With a steady hand, our hero brings the king to D6. Centipede's knight advances from F2 to H1, and right after that our hero advances the queen from F6 to F1.
Centipede's rook reaches D2 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5, while from the dark, Centipede pushes the king to H8. our hero claims the enemy knight by landing on G1.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede answers by moving the rook from D2 to A2. our hero captures the enemy bishop: the queen leaps from G1 to G4.
Centipede's rook reaches A5 and threatens our hero's king.
With a steady hand, our hero brings the king to E4. Check from Centipede: the rook plants itself on A4.
our hero advances the king from E4 to F3. Centipede sets the rook on A2, watching every square. our hero claims the enemy pawn by landing on G6.
Centipede's rook reaches A3 and threatens our hero's king.
our hero's king takes F4, leaving F3 behind. Check from Centipede: the rook plants itself on A4.
our hero slides the king across the board, from F4 to F5. Centipede gives check with the rook on A5.
With a steady hand, our hero brings the king to F4, and right after that centipede's rook advances from A5 to E5. our hero claims the enemy rook by landing on E5.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 7
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.