Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on H4.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

From the dark, Slug pushes the knight to H7, and our hero's pawn takes F3, leaving F2 behind. A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Slug brings the knight to F8. With a steady hand, our hero brings the king to D2; then slug's pawn advances from F7 to F5.

our hero advances the king from D2 to C1. On A1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the queen to A8. our hero claims the enemy pawn by landing on F5.

Slug answers by moving the king from E8 to D8, and our hero slides the king across the board, from D2 to E3. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the pawn to G4, and right after that slug's knight advances from F8 to D7. our hero advances the pawn from G4 to G5; then slug sets the queen on C6, watching every square.

Without hurry or fear, our hero places the pawn on G6. Slug gives check with the pawn on D4.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

After toppling the pawn on D4, Slug threatens our hero's king.

our hero claims the enemy pawn by landing on D4.

Check from Slug: the queen plants itself on D6.

With a steady hand, our hero brings the king to E3. Slug gives check with the queen on C5.

our hero advances the king from E3 to F4. Slug's queen reaches F2 and threatens our hero's king.

Without hurry or fear, our hero places the king on G5. Check from Slug: the queen plants itself on H4.

our hero claims the enemy queen by landing on H4.

Slug answers by moving the king from D8 to E7, and our hero slides the king across the board, from H4 to H5. With dungeon cunning, Slug brings the pawn to E3.

With a steady hand, our hero brings the pawn to G7, and right after that slug's king advances from E7 to F7. our hero advances the king from H5 to H6; then slug sets the pawn on E2, watching every square.

Without hurry or fear, our hero places the king on H7. Slug's knight reaches F8 and threatens our hero's king.

our hero's king takes H8, leaving H7 behind. Slug answers by moving the king from F7 to F6. our hero's pawn crowns on G8 and becomes a queen.

On E1, Slug promotes and gains a reinforcing knight.

our hero captures the knight on F8 and leaves Slug in check.

Slug's king advances from F6 to G5. our hero advances the pawn from F5 to F6, and right after that slug sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the knight to F3, while our hero's queen takes G7, leaving F8 behind.

Slug's knight falls on H2 and tears the pawn from our hero.

our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the queen to B8, and right after that slug's pawn advances from B4 to B3.

our hero captures the enemy pawn: the queen leaps from B8 to B6.

Slug sets the pawn on B2, watching every square. our hero claims the enemy pawn by landing on B2.

From the dark, Slug pushes the knight to F3, and our hero's queen takes F6, leaving B2 behind. Slug answers by moving the knight from F3 to D2.

our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
21 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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