Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from D2 to C2 and captures the enemy bishop.
Checkmate. Slug defeats our hero on this floor.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
From the dark, Slug pushes the pawn to C4, while our hero's pawn takes B4, leaving B3 behind. After toppling the pawn on D2, Slug threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
A cruel blow: Slug's bishop captures our hero's pawn on C2.
our hero claims the enemy bishop by landing on C2.
Slug's king advances from E8 to E7. our hero advances the pawn from G2 to G3; then slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the pawn to F5. our hero captures the enemy pawn: the pawn leaps from E4 to F5.
Slug answers by moving the king from D8 to E8, while our hero slides the king across the board, from C2 to D2. With dungeon cunning, Slug brings the king to E7.
With a steady hand, our hero brings the king to E3; then slug's pawn advances from D6 to D5. our hero advances the king from E3 to F4, and right after that slug sets the king on F6, watching every square.
our hero captures the enemy pawn: the king leaps from F4 to G4.
From the dark, Slug pushes the king to E7, while our hero's king takes G5, leaving G4 behind. Slug answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the king to H6, and right after that slug's king advances from E8 to F7.
our hero advances the king from H6 to H7; then slug sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on B3.
From the dark, Slug pushes the pawn to D3, and our hero's king takes H6, leaving H7 behind. A cruel blow: Slug's king captures our hero's pawn on F6.
our hero slides the king across the board, from H6 to H5, and right after that with dungeon cunning, Slug brings the pawn to D2. With a steady hand, our hero brings the pawn to G4.
On D1, Slug promotes and gains a reinforcing rook.
Check: our hero tightens the net by bringing the pawn to G5.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the king on G6. Check from Slug: the rook plants itself on D6.
our hero's king takes G7, leaving G6 behind. Slug answers by moving the rook from D6 to D7, and our hero slides the pawn across the board, from G5 to G6.
Slug's king reaches E6 and threatens our hero's king.
With a steady hand, our hero brings the king to F8, and right after that slug's pawn advances from C3 to C2. our hero advances the pawn from G6 to G7.
Checkmate: Slug finishes our hero on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 50
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1553 finished games (616 wins, 278 losses, 659 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 36% of the games on this floor.