Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on E5.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Centipede brings the bishop to C2. With a steady hand, our hero brings the knight to A3; then centipede's bishop advances from C2 to H7.

our hero claims the enemy pawn by landing on E5.

Centipede's rook reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. A cruel blow: Centipede's rook captures our hero's knight on E5.

our hero claims the enemy pawn by landing on A6.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the knight from E7 to C6; then our hero slides the bishop across the board, from A6 to B5. With dungeon cunning, Centipede brings the pawn to D6.

our hero captures the knight on C6 and leaves Centipede in check.

Centipede's king advances from E8 to F7; then our hero advances the knight from A3 to C4. Centipede sets the king on G8, watching every square.

our hero claims the enemy rook by landing on E5.

From the dark, Centipede pushes the bishop to F5. our hero's knight takes C4, leaving E5 behind, while centipede answers by moving the bishop from F5 to C8.

our hero slides the king across the board, from D2 to D3. Centipede gives check with the bishop on F5.

With a steady hand, our hero brings the king to D2. Centipede's pawn advances from D6 to D5. our hero captures the pawn on D5 and leaves Centipede in check.

Centipede sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E2, while from the dark, Centipede pushes the bishop to H3.

our hero claims the enemy pawn by landing on G5.

Centipede answers by moving the pawn from G7 to G6; then our hero slides the king across the board, from E2 to F3. With dungeon cunning, Centipede brings the king to H7, and right after that with a steady hand, our hero brings the king to G3.

Centipede's bishop advances from H3 to E6. Check: our hero tightens the net by bringing the rook to A7.

Centipede sets the bishop on D7, watching every square. our hero captures the bishop on D7 and leaves Centipede in check.

From the dark, Centipede pushes the king to H8. our hero's knight takes E5, leaving C4 behind, while centipede answers by moving the pawn from C5 to C4.

our hero claims the enemy pawn by landing on C4.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 2
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 27% of the games on this floor.

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