Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's bishop lands on H4 and defeats Centipede's rook!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to G5.

Centipede sets the pawn on D6, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the bishop to C8, and our hero's king takes F3, leaving F2 behind.

Centipede answers by moving the rook from G4 to H4. our hero claims the enemy rook by landing on H4.

With dungeon cunning, Centipede brings the bishop to D7. With a steady hand, our hero brings the pawn to G4.

Check from Centipede: the pawn plants itself on E4.

our hero claims the enemy pawn by landing on E4.

Centipede gives check with the bishop on F5.

Without hurry or fear, our hero places the king on F4. From the dark, Centipede pushes the bishop to C8, while our hero's pawn takes G5, leaving G4 behind.

Check from Centipede: the knight plants itself on D5.

our hero slides the king across the board, from F4 to E4; then with dungeon cunning, Centipede brings the knight to B6. With a steady hand, our hero brings the pawn to G6, and right after that centipede's pawn advances from D4 to D3.

our hero advances the bishop from H4 to E1; then centipede sets the bishop on D7, watching every square. our hero claims the enemy pawn by landing on D3.

From the dark, Centipede pushes the knight to C8, and our hero's king takes C4, leaving D3 behind. Centipede answers by moving the king from E8 to E7, while our hero slides the king across the board, from C4 to D5.

With dungeon cunning, Centipede brings the pawn to C4. our hero captures the enemy pawn: the king leaps from D5 to C4.

Centipede's pawn advances from A6 to A5. our hero advances the king from C4 to B3. Centipede's bishop reaches E6 and threatens our hero's king.

Without hurry or fear, our hero places the king on A4. Check from Centipede: the knight plants itself on B6.

our hero claims the enemy pawn by landing on A5.

Centipede answers by moving the knight from B6 to A4. our hero captures the enemy knight: the king leaps from A5 to A4.

With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the bishop to C3. Check from Centipede: the bishop plants itself on B3.

our hero captures the enemy bishop: the king leaps from A4 to B3.

Centipede sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on G7.

From the dark, Centipede pushes the pawn to D5, and our hero's bishop takes F6, leaving G7 behind. Centipede answers by moving the king from E8 to F8.

From G7, our hero's pawn forces Centipede to defend.

With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the king to A4; then centipede's pawn advances from D5 to D4.

our hero advances the king from A4 to B3, and right after that centipede sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Centipede pushes the pawn to A4. our hero claims the enemy pawn by landing on D3.

Centipede answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from D3 to C2. With dungeon cunning, Centipede brings the king to G8.

With a steady hand, our hero brings the king to B3, and right after that centipede's pawn advances from A3 to A2. our hero captures the enemy pawn: the king leaps from B3 to A2.

Centipede sets the king on H7, watching every square, while without hurry or fear, our hero places the bishop on C3. From the dark, Centipede pushes the king to G6, and our hero's king takes B3, leaving A2 behind.

Centipede answers by moving the king from G6 to G5, while our hero slides the king across the board, from B3 to C4. With dungeon cunning, Centipede brings the king to H4.

With a steady hand, our hero brings the king to D5; then centipede's king advances from H4 to G5. our hero advances the king from D5 to E6, and right after that centipede sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E7. From the dark, Centipede pushes the king to H7, while our hero's king takes F7, leaving E7 behind.

Centipede answers by moving the king from H7 to H6. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Centipede brings the king to H5. With a steady hand, our hero brings the king to F6, and right after that centipede's king advances from H5 to H6.

And it is checkmate: our hero ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 83% of the games on this floor.

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