Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A6.

After toppling the knight on G1, Centipede threatens our hero's king.

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Centipede brings the pawn to G4. With a steady hand, our hero brings the king to E2, and right after that centipede's rook advances from G1 to G3.

our hero advances the bishop from C1 to G5. Centipede gives check with the pawn on D3.

Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the knight to G6. our hero captures the enemy rook: the pawn leaps from H2 to G3.

Centipede answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from D2 to E3. With dungeon cunning, Centipede brings the knight to E7.

With a steady hand, our hero brings the bishop to F4. Centipede's knight reaches D5 and threatens our hero's king.

our hero advances the king from E3 to F2, and right after that centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on B8.

From the dark, Centipede pushes the king to F7. our hero claims the enemy pawn by landing on A7.

Centipede answers by moving the pawn from D3 to D2. our hero captures the enemy pawn: the bishop leaps from A7 to C5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

With dungeon cunning, Centipede brings the bishop to E6, and right after that with a steady hand, our hero brings the king to E2. Centipede's king advances from F7 to G8.

our hero captures the enemy pawn: the king leaps from E2 to D2.

Centipede sets the bishop on F5, watching every square. Without hurry or fear, our hero places the king on E3, and from the dark, Centipede pushes the bishop to E6.

our hero captures the enemy pawn: the king leaps from E3 to E4.

Centipede gives check with the bishop on D5.

our hero claims the enemy bishop by landing on D5.

With dungeon cunning, Centipede brings the pawn to D6. our hero captures the enemy pawn: the king leaps from D5 to D6.

Centipede's pawn advances from G7 to G5. From C4, our hero's bishop forces Centipede to defend.

Centipede sets the king on H7, watching every square. Without hurry or fear, our hero places the king on E5, while from the dark, Centipede pushes the king to H8.

our hero's king takes F6, leaving E5 behind, and centipede answers by moving the king from H8 to H7. our hero captures the enemy pawn: the king leaps from F6 to G5.

With dungeon cunning, Centipede brings the king to G7. our hero claims the enemy pawn by landing on G4.

Centipede's king advances from G7 to H6; then our hero advances the king from G4 to F5. Centipede sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on G4, and from the dark, Centipede pushes the king to H8. our hero's pawn takes G5, leaving G4 behind, while centipede answers by moving the king from H8 to G7.

our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Centipede brings the king to H8; then with a steady hand, our hero brings the king to F6.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 48% of the games on this floor.

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