Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's pawn lands on G4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the bishop on D2. From the dark, Centipede pushes the king to F7; then long castle: our hero shifts the king to a new refuge.
Centipede answers by moving the pawn from E5 to E4. From F1 to A6, our hero's bishop swallows Centipede's pawn.
our hero activates Backstab and silently removes a threat from Centipede.
With dungeon cunning, Centipede brings the bishop to E6, while with a steady hand, our hero brings the pawn to H3. Centipede's knight advances from E7 to G8.
From H3 to G4, our hero's pawn swallows Centipede's rook.
Centipede sets the pawn on C4, watching every square. A clean strike: our hero's bishop topples the pawn on C4.
From the dark, Centipede pushes the king to E8. From C4 to E6, our hero's bishop swallows Centipede's bishop.
Centipede answers by moving the pawn from E4 to E3. A clean strike: our hero's bishop topples the knight on G8.
With dungeon cunning, Centipede brings the pawn to D3. From D2 to E3, our hero's bishop swallows Centipede's pawn.
Centipede's king advances from E8 to D8. A clean strike: our hero's rook topples the pawn on D3.
Centipede sets the pawn on D6, watching every square. our hero gives check with the bishop on B6.
From the dark, Centipede pushes the king to E7. our hero's bishop takes C4, leaving G8 behind, and right after that centipede answers by moving the pawn from D6 to D5.
From C4 to D5, our hero's bishop swallows Centipede's pawn.
With dungeon cunning, Centipede brings the pawn to G6. our hero gives check with the rook on E3.
Centipede's king advances from E7 to D7, and our hero advances the bishop from B6 to C5. Centipede sets the king on C8, watching every square.
Without hurry or fear, our hero places the rook on E7, and right after that from the dark, Centipede pushes the king to B8. our hero gives check with the bishop on D6.
Centipede answers by moving the king from B8 to C8, while our hero slides the bishop across the board, from D5 to C6. With dungeon cunning, Centipede brings the king to D8, and with a steady hand, our hero brings the rook to A7.
Centipede's king advances from D8 to C8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 2
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 22% of the games on this floor.