Battle chronicle

The duel begins: our hero against Centipede on floor 6.

Centipede advances its rook to D7 and claims our rook.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the bishop leaps from C1 to G5.

Centipede's knight advances from D4 to E6. our hero advances the bishop from G5 to E3, and right after that centipede sets the knight on D8, watching every square.

our hero captures the enemy pawn: the bishop leaps from E3 to C5.

From the dark, Centipede pushes the knight to E6, while our hero's bishop takes B4, leaving C5 behind. Centipede answers by moving the rook from A6 to C6, and our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the pawn to A5, and right after that centipede's pawn advances from E5 to E4.

our hero advances the rook from A1 to A3; then centipede sets the king on G8, watching every square. our hero claims the enemy pawn by landing on E7.

From the dark, Centipede pushes the king to H7, and our hero's bishop takes H4, leaving E7 behind. Centipede answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from E1 to E2.

Check from Centipede: the knight plants itself on F4.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Centipede's knight advances from F4 to G6. our hero advances the bishop from H4 to G3. Centipede's rook reaches E6 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the king to H6, while our hero's rook takes B3, leaving A3 behind.

Centipede answers by moving the rook from E6 to E2, and our hero slides the rook across the board, from B3 to B7. With dungeon cunning, Centipede brings the rook to E7.

our hero claims the enemy pawn by landing on A7.

Centipede's rook advances from E7 to E1. our hero captures the enemy pawn: the rook leaps from A7 to D7.

Centipede gives check with the rook on D1.

Without hurry or fear, our hero places the king on C5. Centipede's rook falls on D7 and tears the rook from our hero.

our hero's pawn takes A6, leaving A5 behind. Centipede answers by moving the rook from D7 to A7, while our hero slides the king across the board, from C5 to B6.

With dungeon cunning, Centipede brings the rook to E7. With a steady hand, our hero brings the bishop to D6; then centipede's king advances from H6 to G5.

our hero captures the rook on E7 and leaves Centipede in check.

Centipede sets the king on H5, watching every square, and without hurry or fear, our hero places the pawn on A7. From the dark, Centipede pushes the knight to F8.

our hero claims the enemy knight by landing on F8.

Centipede answers by moving the pawn from G7 to G6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Centipede brings the pawn to G5. From F3, our hero's queen forces Centipede to defend.

Centipede's pawn advances from G5 to G4. our hero captures the pawn on F5 and leaves Centipede in check.

Centipede sets the king on H4, watching every square. our hero gives check with the bishop on E7.

From the dark, Centipede pushes the king to G3. From D3, our hero's queen forces Centipede to defend.

Centipede answers by moving the king from G3 to F2. Check: our hero tightens the net by bringing the bishop to H4.

Centipede's king falls on G2 and tears the pawn from our hero.

our hero gives check with the queen on G3.

Centipede's king advances from G2 to H1. our hero claims the enemy pawn by landing on G4.

Centipede sets the king on H2, watching every square, and without hurry or fear, our hero places the king on C5. From the dark, Centipede pushes the king to H1, while our hero's king takes D4, leaving C5 behind.

Centipede answers by moving the king from H1 to H2, and our hero slides the king across the board, from D4 to E3. With dungeon cunning, Centipede brings the king to H1.

With a steady hand, our hero brings the king to F2, and right after that centipede's king advances from H1 to H2. And it is checkmate: our hero ends the game on G2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 6
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 76% of the games on this floor.

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