Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on A6.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3. Check from Centipede: the knight plants itself on C2.
A clean strike: our hero's queen topples the knight on C2.
Centipede sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the queen on C4. Centipede captures the rook on A1 and puts our hero in check.
our hero's king takes F2, leaving E1 behind. Centipede answers by moving the rook from A1 to A6. From C4 to A6, our hero's queen swallows Centipede's rook.
our hero activates Backstab and silently removes a threat from Centipede.
With dungeon cunning, Centipede brings the pawn to D6, while with a steady hand, our hero brings the knight to H3. Centipede's king advances from D8 to D7.
From H3 to G5, our hero's knight swallows Centipede's bishop.
Centipede sets the king on C7, watching every square. From E6, our hero's knight forces Centipede to defend.
From the dark, Centipede pushes the king to D7. From E6 to G7, our hero's knight swallows Centipede's pawn.
Centipede answers by moving the pawn from C5 to C4. A clean strike: our hero's queen topples the pawn on C4.
With dungeon cunning, Centipede brings the pawn to F4. From E3 to F4, our hero's pawn swallows Centipede's pawn.
Centipede's pawn advances from D6 to D5. By taking the pawn on D5, our hero drives Centipede into check.
Centipede sets the king on C7, watching every square. By taking the pawn on E5, our hero drives Centipede into check.
From the dark, Centipede pushes the king to C6. A clean strike: our hero's queen topples the pawn on E7.
Centipede answers by moving the king from C6 to B6, and our hero slides the knight across the board, from G7 to E6. With dungeon cunning, Centipede brings the king to C6.
our hero gives check with the queen on C7.
Centipede's king advances from C6 to D5. From D7, our hero's queen forces Centipede to defend.
Centipede sets the king on E4, watching every square. Check: our hero tightens the net by bringing the pawn to D3.
From the dark, Centipede pushes the king to F5. our hero's bishop takes E2, leaving F1 behind; then centipede answers by moving the king from F5 to G6.
our hero slides the bishop across the board, from E2 to G4. With dungeon cunning, Centipede brings the king to F6. Check: our hero tightens the net by bringing the queen to D4.
Centipede's king advances from F6 to E7, while our hero advances the pawn from F4 to F5. Centipede sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on F6; then from the dark, Centipede pushes the king to G6. our hero's rook takes H8, leaving H1 behind, and right after that centipede answers by moving the king from G6 to F7.
our hero gives check with the bishop on H5.
Centipede moves the king from F7 to E6 and topples our hero's knight.
With a steady hand, our hero brings the queen to F4. Centipede's king advances from E6 to D7, and our hero advances the pawn from F6 to F7.
Centipede sets the king on C6, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the king to B6. our hero's queen takes F5, leaving F4 behind; then centipede answers by moving the king from B6 to C6.
Check: our hero tightens the net by bringing the rook to H6.
With dungeon cunning, Centipede brings the king to C7. our hero gives check with the queen on C5.
Centipede's king advances from C7 to D7. Mate. our hero's queen on E7 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 24 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 8
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 61% of the games on this floor.