Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy knight.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy knight by landing on B3.
After toppling the pawn on D2, Slug threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
Slug answers by moving the bishop from E4 to B7, while our hero slides the king across the board, from D2 to E3. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the king to F4; then slug's pawn advances from F7 to F5. our hero claims the enemy pawn by landing on F5.
Slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
From the dark, Slug pushes the bishop to A6, while our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from G4 to G5.
Slug's bishop reaches C8 and threatens our hero's king.
With a steady hand, our hero brings the king to F6, and right after that slug's bishop advances from C8 to B7. our hero advances the pawn from G5 to G6; then slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the pawn to C4. our hero's pawn crowns on G8 and becomes a queen.
Slug answers by moving the king from E8 to D7. From F7, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to C6. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug's bishop advances from B7 to A6. our hero advances the bishop from C1 to F4. Slug's bishop falls on C4 and tears the pawn from our hero.
our hero captures the bishop on C4 and leaves Slug in check.
From the dark, Slug pushes the king to B7. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the pawn from D6 to D5, and our hero slides the king across the board, from F6 to E6. With dungeon cunning, Slug brings the pawn to D4.
our hero claims the enemy pawn by landing on D4.
Slug's king advances from B7 to A6. our hero advances the pawn from E2 to E4; then slug sets the king on A7, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Slug pushes the king to B7, and our hero's pawn takes E5, leaving E4 behind.
Slug answers by moving the king from B7 to A8, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Slug brings the king to A7.
With a steady hand, our hero brings the pawn to E7; then slug's king advances from A7 to B7. our hero's pawn crowns on E8 and becomes a queen.
Slug sets the king on A7, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to B7, while our hero's pawn takes B5, leaving B4 behind.
Slug answers by moving the king from B7 to A7, and our hero slides the king across the board, from D6 to C6.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.