Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the king leaps from B2 to A1 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the king to F8. our hero captures the enemy pawn: the king leaps from D2 to D3.

Centipede answers by moving the bishop from H4 to F2, while our hero slides the king across the board, from D3 to C3. With dungeon cunning, Centipede brings the rook to F4.

With a steady hand, our hero brings the king to D3; then centipede's pawn advances from H5 to H4. our hero advances the king from D3 to E2, and right after that centipede sets the bishop on B6, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Centipede pushes the rook to F5, while our hero's king takes C4, leaving D3 behind.

Centipede answers by moving the king from F8 to G8, and our hero slides the king across the board, from C4 to D3. With dungeon cunning, Centipede brings the king to G7.

With a steady hand, our hero brings the king to E4, and right after that centipede's bishop advances from B6 to C5. our hero advances the king from E4 to D3; then centipede sets the bishop on E7, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Centipede pushes the bishop to D6, and our hero's king takes D4, leaving E4 behind.

Centipede answers by moving the king from G7 to G8, while our hero slides the king across the board, from D4 to E4. With dungeon cunning, Centipede brings the rook to C5.

With a steady hand, our hero brings the king to D4; then centipede's pawn advances from G4 to G3. our hero advances the king from D4 to E3, and right after that centipede sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Centipede pushes the rook to A5, while our hero's king takes E4, leaving F3 behind.

Centipede answers by moving the bishop from D6 to E7, and our hero slides the king across the board, from E4 to F3. With dungeon cunning, Centipede brings the pawn to F5.

With a steady hand, our hero brings the king to E3, and right after that centipede's pawn advances from F7 to F6. our hero advances the king from E3 to D4; then centipede sets the pawn on G2, watching every square.

Without hurry or fear, our hero places the king on E3. Check from Centipede: the rook plants itself on A3.

our hero's king takes F2, leaving E3 behind. Centipede answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from F2 to G1.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede's pawn reaches H2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from G1 to H2.

Centipede's rook advances from A3 to A6, and right after that our hero advances the king from H2 to H3. Centipede sets the bishop on F8, watching every square.

Without hurry or fear, our hero places the king on G3, while from the dark, Centipede pushes the rook to A2. our hero's king takes F3, leaving G3 behind, and centipede answers by moving the king from H7 to G7.

our hero slides the king across the board, from F3 to E3. With dungeon cunning, Centipede brings the rook to A1, and right after that with a steady hand, our hero brings the king to D4.

Centipede's rook advances from A1 to F1; then our hero advances the king from D4 to E3. Centipede sets the knight on F7, watching every square.

Without hurry or fear, our hero places the king on E2, and from the dark, Centipede pushes the rook to A1. our hero's king takes D2, leaving E2 behind, while centipede answers by moving the knight from F7 to E5.

our hero slides the king across the board, from D2 to C2. With dungeon cunning, Centipede brings the pawn to G4; then with a steady hand, our hero brings the king to B2.

Centipede's knight advances from E5 to F3. our hero claims the enemy rook by landing on A1.

Centipede sets the bishop on D6, watching every square. Without hurry or fear, our hero places the king on B2, while from the dark, Centipede pushes the bishop to B8.

our hero's king takes C3, leaving B2 behind, and centipede answers by moving the king from G7 to F7. our hero slides the king across the board, from C3 to D3.

With dungeon cunning, Centipede brings the bishop to H2, and right after that with a steady hand, our hero brings the king to E3. Centipede's king advances from F7 to E7; then our hero advances the king from E3 to F2.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the bishop on C7, watching every square, and without hurry or fear, our hero places the king on G2. From the dark, Centipede pushes the pawn to F4, while our hero's king takes H2, leaving G2 behind.

Centipede answers by moving the bishop from C7 to E5. our hero slides the king across the board, from H2 to G2; then with dungeon cunning, Centipede brings the king to D6.

With a steady hand, our hero brings the king to F2. Centipede's pawn reaches G3 and threatens our hero's king.

our hero advances the king from F2 to F3. Centipede sets the bishop on C3, watching every square. our hero captures the enemy pawn: the king leaps from F3 to F4.

Centipede gives check with the bishop on D2.

our hero claims the enemy pawn by landing on G3.

Centipede's bishop reaches F4 and threatens our hero's king.

our hero slides the king across the board, from G3 to G2, and right after that with dungeon cunning, Centipede brings the bishop to E5. With a steady hand, our hero brings the king to F2; then centipede's bishop advances from E5 to A1.

our hero advances the king from F2 to E3. Centipede's bishop reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. Check from Centipede: the bishop plants itself on E3.

our hero's king takes E1, leaving D2 behind, and right after that centipede answers by moving the bishop from E3 to H6. our hero slides the king across the board, from E1 to F2.

Centipede's bishop reaches E3 and threatens our hero's king.

With a steady hand, our hero brings the king to G3, and right after that centipede's king advances from D6 to D7. our hero advances the king from G3 to H2.

Centipede gives check with the bishop on G1.

Without hurry or fear, our hero places the king on G3. Centipede's bishop reaches H2 and threatens our hero's king.

our hero's king takes F2, leaving G3 behind. Check from Centipede: the bishop plants itself on G3.

our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Centipede brings the king to C7. With a steady hand, our hero brings the king to D4; then centipede's bishop advances from G3 to E1.

our hero advances the king from D4 to D5. Centipede sets the king on D7, watching every square, and without hurry or fear, our hero places the king on E4.

From the dark, Centipede pushes the pawn to G5, while our hero's king takes F5, leaving E4 behind. Centipede answers by moving the bishop from E1 to H4.

our hero claims the enemy pawn by landing on F6.

Check from Centipede: the pawn plants itself on G4.

With a steady hand, our hero brings the king to E5, and right after that centipede's king advances from D7 to E7. our hero advances the king from E5 to F4.

Centipede sets the king on F6, watching every square. our hero captures the enemy pawn: the king leaps from F4 to G4.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 56 s
Moves
131
How it ended
draw
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (131 moves) lasted longer than 97% of the games on this floor.

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