Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the king leaps from D3 to C4 and captures the enemy queen.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the knight to F4; then our hero's king takes C2, leaving D2 behind.

Centipede answers by moving the pawn from G4 to G3, and right after that our hero slides the king across the board, from C2 to B3. With dungeon cunning, Centipede brings the bishop to C5.

With a steady hand, our hero brings the king to C4, while centipede's king advances from E8 to F8. From C4 to C5, our hero's king swallows Centipede's bishop.

Centipede sets the pawn on G2, watching every square; then without hurry or fear, our hero places the king on C4. Check from Centipede: the rook plants itself on C6.

From C4 to B4, our hero's king swallows Centipede's pawn.

Centipede answers by moving the rook from C6 to C1; then our hero slides the king across the board, from B4 to B3. With dungeon cunning, Centipede brings the rook to C6.

With a steady hand, our hero brings the king to B2, and centipede's pawn advances from F7 to F6. our hero advances the king from B2 to B3, while centipede sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the king on B4. Centipede's knight reaches D3 and threatens our hero's king.

our hero's king takes B5, leaving B4 behind. Check from Centipede: the rook plants itself on C5.

our hero slides the king across the board, from B5 to B6, and with dungeon cunning, Centipede brings the knight to F4. A clean strike: our hero's king topples the rook on C5.

Centipede's knight reaches E6 and threatens our hero's king.

our hero advances the king from C5 to D5. Check from Centipede: the knight plants itself on C7.

Without hurry or fear, our hero places the king on E5. Centipede's pawn crowns on G1 and a hostile queen is born.

our hero's king takes F6, leaving E5 behind. Centipede answers by moving the queen from G1 to E3.

A clean strike: our hero's king topples the pawn on G6.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Check from Centipede: the queen plants itself on E6.

From G6 to H5, our hero's king swallows Centipede's pawn.

Centipede's king advances from F8 to G7. A clean strike: our hero's king topples the pawn on H4.

Centipede sets the king on F6, watching every square. Without hurry or fear, our hero places the king on H5; then from the dark, Centipede pushes the knight to A6.

A clean strike: our hero's king topples the pawn on H6.

Centipede gives check with the queen on E3.

our hero slides the king across the board, from H6 to H5. With dungeon cunning, Centipede brings the queen to E7, while with a steady hand, our hero brings the king to H4.

Centipede's knight advances from A6 to C7, and our hero advances the king from H4 to G3. Centipede sets the knight on A8, watching every square.

Without hurry or fear, our hero places the king on F4. Centipede's queen reaches B4 and threatens our hero's king.

our hero's king takes F3, leaving F4 behind; then centipede answers by moving the queen from B4 to H4. our hero slides the king across the board, from F3 to E3.

With dungeon cunning, Centipede brings the knight to C7, and with a steady hand, our hero brings the king to F3. Centipede's knight advances from C7 to E6, while our hero advances the king from F3 to E3.

Centipede sets the queen on G4, watching every square. Without hurry or fear, our hero places the king on D3.

Centipede gives check with the queen on C4.

A clean strike: our hero's king topples the queen on C4.

Centipede answers by moving the knight from E6 to F8, and our hero slides the king across the board, from C4 to D5. With dungeon cunning, Centipede brings the knight to G6, while with a steady hand, our hero brings the king to D6.

Centipede's knight advances from G6 to E7, and our hero advances the king from D6 to D7. Centipede sets the king on E5, watching every square.

A clean strike: our hero's king topples the knight on E7.

From the dark, Centipede pushes the king to D4. our hero's king takes F6, leaving E7 behind; then centipede answers by moving the king from D4 to C4.

A clean strike: our hero's king topples the pawn on F5.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
75
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
26 / 0
First capture
move 4
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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