Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero answers with fury: the king leaps from H2 to G1 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
our hero advances the king from E1 to D2, while centipede sets the king on F8, watching every square. From D2 to D3, our hero's king swallows Centipede's pawn.
From the dark, Centipede pushes the rook to F4; then our hero's king takes E3, leaving D3 behind. Centipede answers by moving the king from F8 to G8, and right after that our hero slides the king across the board, from E3 to D3.
With dungeon cunning, Centipede brings the knight to F5. With a steady hand, our hero brings the king to E2, while centipede's king advances from G8 to F8.
our hero advances the king from E2 to D3, and centipede sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Centipede pushes the king to G7, and right after that our hero's king takes D3, leaving E2 behind. Centipede answers by moving the pawn from G3 to G2; then our hero slides the king across the board, from D3 to E2.
Check from Centipede: the rook plants itself on F2.
With a steady hand, our hero brings the king to D3. Centipede gives check with the rook on F3.
our hero advances the king from D3 to E2. Centipede's pawn crowns on G1 and a hostile bishop is born.
From E2 to F3, our hero's king swallows Centipede's rook.
From the dark, Centipede pushes the bishop to C5; then our hero's king takes E2, leaving F3 behind. Centipede answers by moving the bishop from H4 to G3, and right after that our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Centipede brings the knight to D6. A clean strike: our hero's king topples the bishop on G3.
Centipede's king advances from G7 to H7. our hero advances the king from G3 to F3, and centipede sets the bishop on F2, watching every square.
A clean strike: our hero's king topples the bishop on F2.
From the dark, Centipede pushes the knight to B5, and right after that our hero's king takes E3, leaving F2 behind. Centipede answers by moving the knight from B5 to D6; then our hero slides the king across the board, from E3 to D4.
With dungeon cunning, Centipede brings the pawn to F5. With a steady hand, our hero brings the king to E5. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's knight advances from D6 to E8, while our hero advances the king from E5 to D5. Centipede sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the king on E5; then from the dark, Centipede pushes the pawn to G5. our hero's king takes F5, leaving E5 behind, and right after that centipede answers by moving the king from H7 to H6.
our hero slides the king across the board, from F5 to E5. Check from Centipede: the pawn plants itself on F6.
With a steady hand, our hero brings the king to E6. Centipede gives check with the knight on G7.
From E6 to F6, our hero's king swallows Centipede's pawn.
Centipede sets the king on H7, watching every square. A clean strike: our hero's king topples the pawn on G5.
From the dark, Centipede pushes the king to H8. our hero's king takes G6, leaving G5 behind; then centipede answers by moving the pawn from G4 to G3.
our hero slides the king across the board, from G6 to G5. With dungeon cunning, Centipede brings the pawn to G2, and with a steady hand, our hero brings the king to H4.
Check from Centipede: the knight plants itself on F5.
our hero advances the king from H4 to H3. Centipede's pawn crowns on G1 and a hostile rook is born.
Without hurry or fear, our hero places the king on H2; then from the dark, Centipede pushes the knight to H4. A clean strike: our hero's king topples the rook on G1.
Centipede answers by moving the knight from H4 to F5, and our hero slides the king across the board, from G1 to G2. With dungeon cunning, Centipede brings the knight to G7, while with a steady hand, our hero brings the king to H3.
Centipede's knight advances from G7 to E8, and our hero advances the king from H3 to H4. Centipede sets the king on G8, watching every square.
A clean strike: our hero's king topples the pawn on H5.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 76% of the games on this floor.