Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

A cruel blow: Giant Rat's knight captures our hero's bishop on F4.

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

Giant Rat's knight advances from E5 to F7. our hero advances the pawn from G2 to G3; then giant Rat sets the pawn on A4, watching every square.

our hero claims the enemy pawn by landing on F4.

From the dark, Giant Rat pushes the king to D7, and our hero's pawn takes F5, leaving F4 behind. A cruel blow: Giant Rat's bishop captures our hero's pawn on F5.

our hero slides the pawn across the board, from H2 to H3, and right after that with dungeon cunning, Giant Rat brings the knight to D8. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

A cruel blow: Giant Rat's bishop captures our hero's pawn on G4.

our hero advances the bishop from A3 to B2, and right after that giant Rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Giant Rat pushes the king to C7, while our hero's bishop takes D4, leaving B2 behind. Giant Rat answers by moving the pawn from A6 to A5.

our hero captures the enemy pawn: the bishop leaps from D4 to E3.

With dungeon cunning, Giant Rat brings the bishop to F5. With a steady hand, our hero brings the bishop to F4. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat's knight advances from D8 to E6; then our hero advances the pawn from E2 to E3. A cruel blow: Giant Rat's knight captures our hero's bishop on F4.

our hero claims the enemy knight by landing on F4.

From the dark, Giant Rat pushes the king to D8. our hero's pawn takes F5, leaving F4 behind, while giant Rat answers by moving the pawn from A4 to A3.

our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the king to E7; then with a steady hand, our hero brings the king to E1.

Giant Rat's pawn advances from A3 to A2, and right after that our hero advances the king from E1 to D1. Giant Rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the knight on C1. On A1, Giant Rat promotes and gains a reinforcing bishop.

our hero's king takes C2, leaving D1 behind, and giant Rat answers by moving the bishop from A1 to B2. our hero captures the enemy bishop: the king leaps from C2 to B2.

With dungeon cunning, Giant Rat brings the king to F8, and right after that with a steady hand, our hero brings the knight to E2. Giant Rat's pawn advances from A5 to A4; then our hero advances the knight from E2 to F4.

Giant Rat sets the king on G7, watching every square. our hero gives check with the knight on E6.

From the dark, Giant Rat pushes the king to H8. our hero's pawn takes F6, leaving F5 behind, while giant Rat answers by moving the king from H8 to G8.

Check: our hero tightens the net by bringing the pawn to F7.

Giant Rat's king falls on F7 and tears the pawn from our hero.

With a steady hand, our hero brings the king to C3. A cruel blow: Giant Rat's king captures our hero's knight on E6.

our hero advances the king from C3 to B2. Giant Rat gives check with the pawn on C3.

our hero captures the enemy pawn: the king leaps from B2 to C3.

Giant Rat's pawn reaches D4 and threatens our hero's king.

our hero claims the enemy pawn by landing on D4.

Check from Giant Rat: the pawn plants itself on C5.

our hero slides the king across the board, from D4 to C3. With dungeon cunning, Giant Rat brings the king to E5, and right after that with a steady hand, our hero brings the king to C4.

Giant Rat's king advances from E5 to E6. our hero captures the enemy pawn: the king leaps from C4 to C5.

Giant Rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on B4, and from the dark, Giant Rat pushes the king to D7.

our hero captures the enemy pawn: the king leaps from B4 to A3.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 30 s
Moves
67
How it ended
draw
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
16 / 9
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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