Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero's pawn lands on A3 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to A3.
From the dark, Giant Rat pushes the pawn to F3. our hero claims the enemy pawn by landing on F3.
Giant Rat answers by moving the king from E8 to F7. our hero captures the enemy bishop: the pawn leaps from F3 to E4.
Giant Rat gives check with the knight on D3.
our hero claims the enemy knight by landing on D3.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Giant Rat sets the king on G7, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Giant Rat pushes the king to F8. our hero's pawn takes D3, leaving D2 behind, while giant Rat answers by moving the king from F8 to G7.
our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Giant Rat brings the king to G8.
our hero captures the enemy pawn: the bishop leaps from F4 to D6.
Giant Rat's king advances from G8 to H7, and right after that our hero advances the knight from G1 to F3. Giant Rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the knight on D4, while from the dark, Giant Rat pushes the pawn to C5. our hero's knight takes C6, leaving D4 behind, and giant Rat answers by moving the pawn from A5 to A4.
our hero captures the enemy pawn: the bishop leaps from D6 to C5.
With dungeon cunning, Giant Rat brings the king to H7, and right after that with a steady hand, our hero brings the pawn to E5. Giant Rat's king advances from H7 to H8; then our hero advances the pawn from E5 to E6.
Giant Rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E7, and from the dark, Giant Rat pushes the pawn to A5.
our hero captures the enemy pawn: the knight leaps from C6 to A5.
Giant Rat answers by moving the king from H7 to G7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to H7; then with a steady hand, our hero brings the pawn to D4. Giant Rat's king advances from H7 to H6, and right after that our hero advances the pawn from D4 to D5.
Giant Rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on D6, while from the dark, Giant Rat pushes the king to G7.
our hero's pawn takes D7, leaving D6 behind, and giant Rat answers by moving the king from G7 to H6. our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to H7, and right after that with a steady hand, our hero brings the bishop to D4. Giant Rat's king advances from H7 to H6; then our hero advances the pawn from C4 to C5.
Giant Rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C6, and from the dark, Giant Rat pushes the king to H6.
our hero's pawn takes C7, leaving C6 behind, while giant Rat answers by moving the king from H6 to H7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to H6; then with a steady hand, our hero brings the pawn to C3. Giant Rat's king advances from H6 to H7, and right after that our hero advances the pawn from C3 to C4.
Giant Rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on C5, while from the dark, Giant Rat pushes the king to H7.
our hero's pawn takes C6, leaving C5 behind, and giant Rat answers by moving the king from H7 to H6. our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Giant Rat brings the king to H7, and right after that with a steady hand, our hero brings the queen to B8. Giant Rat's king advances from H7 to H6.
our hero's pawn crowns on C8 and becomes a queen.
Giant Rat sets the king on H7, watching every square. Without hurry or fear, our hero places the queen on D5, and from the dark, Giant Rat pushes the king to H6.
Check: our hero tightens the net by bringing the queen to C6.
Giant Rat answers by moving the king from H6 to H7. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 78% of the games on this floor.