Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes H3, leaving H2 behind.

Rat advances to B2 and claims our pawn.

From H3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G5. Rat's pawn crowns on B1 and a hostile bishop is born.

our hero advances the king from D1 to C1. Rat moves the bishop from B1 to C2 and topples our hero's pawn.

A clean strike: our hero's king topples the bishop on C2.

From the dark, Rat pushes the knight to F6. From G5 to F6, our hero's pawn swallows Rat's knight.

Rat answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the king to C3, and rat's king advances from F8 to F7. our hero advances the pawn from E2 to E3, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E6; then our hero's pawn takes F7, leaving F6 behind.

Rat answers by moving the king from E6 to D6. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to E7, while rat's pawn advances from A5 to A4.

From E7 to C7, our hero's queen swallows Rat's pawn.

Rat sets the pawn on A3, watching every square. From D7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C5, and right after that our hero's queen takes G7, leaving D7 behind. Rat answers by moving the pawn from G5 to G4.

A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the king to B6. From G7 to E5, our hero's queen swallows Rat's pawn.

Rat's king advances from B6 to B7. our hero advances the queen from E5 to E4, while rat sets the king on C7, watching every square.

From E4 to C4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to B7; then our hero's queen takes A4, leaving C4 behind. Rat answers by moving the pawn from C6 to C5.

From A4 to A3, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the queen to A5, while rat's king advances from B8 to C8.

By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the queen to D5.

From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from C7 to B8; then our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G7, and rat's king advances from C7 to B6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to B7; then our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the king from B7 to A7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to E6, while rat's king advances from B7 to A7. our hero advances the pawn from E6 to E7, and rat sets the king on B7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to A7. Mate. our hero's queen on E7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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