Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on H5.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from C5 to C4.
our hero advances the pawn from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
From the dark, Rat pushes the pawn to C5, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from D7 to B6.
our hero advances the king from D2 to C3. A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from H3 to H4.
Rat's pawn falls on H4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to F5. Rat's knight reaches D5 and threatens our hero's king.
our hero claims the enemy pawn by landing on C4.
Rat sets the king on H7, watching every square. our hero captures the enemy knight: the king leaps from C4 to D5.
From the dark, Rat pushes the pawn to A4, while our hero's king takes E6, leaving D5 behind. Rat answers by moving the pawn from H4 to H3.
our hero captures the enemy pawn: the king leaps from E6 to E7.
With dungeon cunning, Rat brings the pawn to H2. With a steady hand, our hero brings the pawn to F6, and right after that rat's pawn advances from C7 to C5.
our hero advances the pawn from F6 to F7. On H1, Rat promotes and gains a reinforcing queen.
our hero's pawn crowns on F8 and becomes a queen.
Check from Rat: the queen plants itself on H4.
our hero's queen takes F6, leaving F8 behind. Rat gives check with the queen on E4.
our hero slides the queen across the board, from F6 to E6, and right after that with dungeon cunning, Rat brings the queen to B1. our hero gives check with the queen on F7.
Rat's king advances from H7 to H6. From E6, our hero's queen forces Rat to defend.
Rat sets the king on G5, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Rat pushes the king to H6. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the queen from B1 to H1, and our hero slides the king across the board, from E7 to E6. Rat gives check with the queen on H3.
With a steady hand, our hero brings the queen to F5, and right after that rat's queen advances from H3 to H5. our hero captures the queen on H5 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on H5.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to H6, and our hero's pawn takes D6, leaving D5 behind.
Rat answers by moving the king from H6 to G6, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to G7.
our hero's pawn crowns on D8 and becomes a queen.
Rat's king advances from G7 to H7. our hero advances the pawn from E3 to E4, and right after that rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H7, while our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from H6 to H7. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the queen to G5.
From the dark, Rat pushes the king to H7. our hero gives check with the queen on G6.
Rat answers by moving the king from H7 to H8. Mate. our hero's queen on H6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.