Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's queen lands on H1 and defeats Slug's queen!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from F2 to G3.
A cruel blow: Slug's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Slug sets the pawn on E4, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the bishop to C5, while our hero's pawn takes H3, leaving H2 behind.
Slug answers by moving the bishop from C5 to D4. our hero captures the enemy bishop: the pawn leaps from E3 to D4.
A cruel blow: Slug's pawn captures our hero's pawn on H3.
With a steady hand, our hero brings the pawn to A4, and right after that slug's king advances from E8 to F8. our hero advances the pawn from A4 to A5; then slug sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Slug pushes the king to D8, and our hero's pawn takes A7, leaving A6 behind.
Slug answers by moving the king from D8 to C7. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to H2. our hero captures the enemy pawn: the queen leaps from A8 to E4.
On H1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on H1.
Slug sets the pawn on D6, watching every square. our hero captures the enemy pawn: the queen leaps from H1 to H6.
From the dark, Slug pushes the king to B8. our hero claims the enemy pawn by landing on H7.
Slug answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the queen leaps from H7 to E7.
With dungeon cunning, Slug brings the pawn to E5. our hero captures the pawn on E5 and leaves Slug in check.
Slug's king advances from B8 to A8. our hero captures the pawn on D5 and leaves Slug in check.
Slug sets the king on A7, watching every square, while without hurry or fear, our hero places the queen on C6. From the dark, Slug pushes the king to B8, and our hero's pawn takes D5, leaving D4 behind.
Slug answers by moving the king from B8 to A7. our hero gives check with the bishop on D4.
With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the queen to D7; then slug's king advances from B8 to A8.
our hero advances the bishop from D4 to B6, and right after that slug sets the king on B8, watching every square. our hero gives check with the queen on D8.
From the dark, Slug pushes the king to B7, while our hero's pawn takes D6, leaving D5 behind. Slug answers by moving the king from B7 to C6.
Check: our hero tightens the net by bringing the queen to C8.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to D7, and right after that slug's king advances from D5 to D6.
our hero's pawn crowns on D8 and becomes a queen.
Slug sets the king on E5, watching every square, while without hurry or fear, our hero places the queen on F8. From the dark, Slug pushes the king to D5.
our hero gives check with the queen on C5.
Slug answers by moving the king from D5 to E4. Mate. our hero's queen on F5 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.