Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the bishop leaps from C1 to D2 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider's king advances from E8 to D8. our hero advances the king from E1 to F1. Spider's knight reaches D2 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on E3.
Spider answers by moving the knight from D2 to E4, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Spider brings the pawn to E6.
With a steady hand, our hero brings the knight to F3, and right after that spider's king advances from D7 to C8. our hero advances the king from F1 to G1; then spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on H1. From the dark, Spider pushes the king to D6, and our hero's pawn takes H3, leaving H2 behind.
Spider answers by moving the knight from E4 to D2. our hero claims the enemy knight by landing on D2.
With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the king to H2; then spider's king advances from D6 to C7.
our hero advances the king from H2 to H1, and right after that spider sets the king on C8, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on E6.
Spider's king falls on E6 and tears the knight from our hero.
our hero slides the bishop across the board, from D2 to C1; then with dungeon cunning, Spider brings the pawn to F5. With a steady hand, our hero brings the bishop to D2, and right after that spider's king advances from E6 to D6.
our hero advances the bishop from D2 to E1; then spider sets the king on C6, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Spider pushes the king to B7, and our hero's bishop takes E1, leaving D2 behind. Spider answers by moving the king from B7 to A7, while our hero slides the bishop across the board, from E1 to G3.
With dungeon cunning, Spider brings the pawn to F4. our hero captures the enemy pawn: the bishop leaps from G3 to F4.
Spider's pawn advances from A4 to A3. From B8, our hero's bishop forces Spider to defend.
Spider sets the king on A8, watching every square, and without hurry or fear, our hero places the bishop on C7. From the dark, Spider pushes the king to B7, while our hero's bishop takes F4, leaving C7 behind.
Spider answers by moving the king from B7 to A8, and our hero slides the bishop across the board, from F4 to B8. With dungeon cunning, Spider brings the pawn to A5.
With a steady hand, our hero brings the bishop to C7, and right after that spider's pawn advances from A5 to A4. our hero advances the bishop from C7 to E5; then spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the bishop on F6. From the dark, Spider pushes the king to C7, and our hero's bishop takes G7, leaving F6 behind.
Spider answers by moving the king from C7 to B7, while our hero slides the bishop across the board, from G7 to D4. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the pawn to C4; then spider's pawn advances from A3 to A2. our hero advances the pawn from C4 to C5, and right after that spider sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on C6. A cruel blow: Spider's king captures our hero's pawn on C6.
our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the king from C6 to B7, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to G6, and right after that spider's king advances from B7 to C6.
our hero advances the pawn from G6 to G7; then spider sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Spider pushes the king to C7. our hero gives check with the queen on G3.
Spider answers by moving the king from C7 to C6. our hero claims the enemy pawn by landing on A2.
With dungeon cunning, Spider brings the king to B7. our hero captures the enemy pawn: the rook leaps from A2 to A3.
Spider's king advances from B7 to C6. our hero advances the rook from A3 to A1, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the king to C8, while our hero's pawn takes C4, leaving C2 behind.
Spider answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to D7.
From C6, our hero's pawn forces Spider to defend.
Spider's king advances from D7 to E7. our hero advances the pawn from C6 to C7; then spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to C8, and our hero's rook takes C1, leaving B1 behind.
Spider answers by moving the king from C8 to B7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the queen to G4; then spider's king advances from B6 to A7.
From B8, our hero's bishop forces Spider to defend.
Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to A7.
our hero claims the enemy pawn by landing on E4.
Spider answers by moving the king from A7 to B6. From B4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to A7. our hero delivers the final mate from A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 42 s
- Moves
- 111
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 94% of the games on this floor.