Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from H4 to G4 and captures the enemy bishop.
Checkmate. Slug defeats our hero on this floor.
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The battle, move by move
our hero's pawn takes F4, leaving F2 behind. Slug answers by moving the pawn from G4 to G3, and our hero slides the bishop across the board, from C1 to E3.
With dungeon cunning, Slug brings the bishop to C6. With a steady hand, our hero brings the bishop to G1, and right after that slug's pawn advances from C5 to C4.
our hero advances the pawn from F4 to F5; then slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on B6.
From the dark, Slug pushes the bishop to E4, and our hero's bishop takes G1, leaving B6 behind. Slug answers by moving the pawn from F7 to F6, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to F1.
On C1, Slug promotes and gains a reinforcing queen.
our hero advances the king from F1 to E2. Check from Slug: the bishop plants itself on D3.
Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the king to E7, while our hero's king takes G4, leaving F3 behind.
After toppling the pawn on F5, Slug threatens our hero's king.
our hero slides the king across the board, from G4 to H4; then with dungeon cunning, Slug brings the bishop to G4. our hero claims the enemy bishop by landing on G4.
Slug's pawn advances from G3 to G2. our hero advances the bishop from G1 to F2; then slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the bishop on H4. Check from Slug: the pawn plants itself on F5.
our hero's king takes H5, leaving G4 behind. A cruel blow: Slug's queen captures our hero's pawn on E3.
our hero slides the king across the board, from H5 to G6. On G1, Slug promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to H7; then slug's rook advances from G1 to F1. our hero advances the king from H7 to H8, and right after that slug sets the queen on A7, watching every square.
Without hurry or fear, our hero places the bishop on G3. Slug's queen reaches A1 and threatens our hero's king.
our hero's king takes H7, leaving H8 behind. Slug answers by moving the queen from A1 to B2, and our hero slides the king across the board, from H7 to G8.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to F8. Slug's edge falls on H8 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 50 s
- Moves
- 46
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 2
- Material captured (hero / opponent)
- 4 / 2
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 30% of the games on this floor.