Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's bishop captures our hero's queen on D8.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3; then with dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the knight to D2.

After toppling the knight on D2, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to D2.

Slug gives check with the pawn on E3.

our hero claims the enemy pawn by landing on E3.

Slug's bishop reaches C5 and threatens our hero's king.

our hero's king takes D3, leaving E3 behind. Slug answers by moving the knight from G3 to E2. our hero claims the enemy knight by landing on E2.

With dungeon cunning, Slug brings the bishop to D6. With a steady hand, our hero brings the king to D2; then slug's bishop advances from D6 to G3.

our hero advances the king from D2 to E3, and right after that slug sets the bishop on E1, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Slug pushes the bishop to B4, while our hero's king takes F2, leaving E2 behind. Slug answers by moving the pawn from H6 to H5, and our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Slug brings the pawn to H4. With a steady hand, our hero brings the king to G2. Slug gives check with the pawn on H3.

our hero advances the king from G2 to H2; then slug sets the bishop on C5, watching every square. Without hurry or fear, our hero places the king on H1.

From the dark, Slug pushes the pawn to H6, and our hero's king takes H2, leaving H1 behind. Slug answers by moving the king from E8 to F8, while our hero slides the king across the board, from H2 to H1.

With dungeon cunning, Slug brings the bishop to D6. With a steady hand, our hero brings the king to G1.

Check from Slug: the pawn plants itself on H2.

our hero claims the enemy pawn by landing on H2.

Slug sets the pawn on H5, watching every square, and without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the king to E8, while our hero's king takes F2, leaving G2 behind.

Check from Slug: the bishop plants itself on C5.

our hero slides the king across the board, from F2 to E2; then with dungeon cunning, Slug brings the pawn to H4. our hero claims the enemy pawn by landing on H4.

Slug's bishop advances from C5 to D6. our hero advances the pawn from C2 to C4; then slug sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to E5, and our hero's king takes E4, leaving D3 behind.

Slug answers by moving the bishop from D6 to B4. our hero claims the enemy pawn by landing on E5.

Check from Slug: the bishop plants itself on D6.

With a steady hand, our hero brings the king to D5; then slug's king advances from D8 to E8. our hero advances the pawn from H4 to H5, and right after that slug sets the bishop on F4, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to F7, while our hero's pawn takes C6, leaving C5 behind.

Slug gives check with the pawn on E6.

our hero slides the king across the board, from D5 to C5; then with dungeon cunning, Slug brings the bishop to E5. our hero claims the enemy pawn by landing on D7.

Slug's bishop advances from E5 to C7. our hero advances the pawn from H5 to H6; then slug sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the bishop to D8, and our hero's king takes B7, leaving C6 behind.

A cruel blow: Slug's king captures our hero's pawn on H6.

our hero slides the king across the board, from B7 to C8, and right after that with dungeon cunning, Slug brings the bishop to F6. our hero's pawn crowns on D8 and becomes a queen.

A cruel blow: Slug's bishop captures our hero's queen on D8.

our hero claims the enemy bishop by landing on D8.

Slug sets the king on G5, watching every square, and without hurry or fear, our hero places the king on E7. From the dark, Slug pushes the pawn to E5, while our hero's king takes E6, leaving E7 behind.

Slug answers by moving the king from G5 to H4. our hero captures the enemy pawn: the king leaps from E6 to E5.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the king to E4, and right after that slug's king advances from G5 to H4.

our hero advances the king from E4 to F4; then slug sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Slug pushes the pawn to G2. our hero captures the enemy pawn: the king leaps from F3 to G2.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
89
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 13
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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