Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on B3 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from A2 to B3.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to E6, and our hero's knight takes E2, leaving G1 behind.
A cruel blow: Slug's bishop captures our hero's pawn on G2.
our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Slug brings the bishop to E4. our hero captures the enemy pawn: the knight leaps from E2 to C3.
Slug's bishop advances from E4 to F5. our hero claims the enemy pawn by landing on B5.
Slug sets the bishop on H7, watching every square. Check: our hero tightens the net by bringing the knight to C7.
From the dark, Slug pushes the king to F5, while our hero's king takes G3, leaving F2 behind. Slug answers by moving the bishop from H7 to G8, and our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the knight to B5. Slug's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from G3 to H3.
Slug sets the king on F3, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the bishop to H7, and our hero's king takes H4, leaving H3 behind.
A cruel blow: Slug's king captures our hero's pawn on E4.
our hero gives check with the knight on C3.
With dungeon cunning, Slug brings the king to E3. From D1, our hero's knight forces Slug to defend.
Slug's king advances from E3 to E4. our hero advances the pawn from C2 to C4, and right after that slug sets the bishop on F5, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to E5, while our hero's knight takes E3, leaving D1 behind.
Slug answers by moving the bishop from F5 to E6, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the bishop to C8.
our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
our hero advances the knight from E3 to C2; then slug sets the bishop on G4, watching every square. our hero claims the enemy bishop by landing on G4.
Slug's pawn reaches F5 and threatens our hero's king.
our hero's king takes F3, leaving G4 behind. Slug answers by moving the pawn from B6 to B5. our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Slug brings the pawn to F4. With a steady hand, our hero brings the knight to B4; then slug's king advances from E5 to D4.
our hero advances the knight from B4 to A6, and right after that slug sets the king on C4, watching every square. Without hurry or fear, our hero places the pawn on B6.
From the dark, Slug pushes the king to C3, while our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the king from C3 to C4.
our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to D3. our hero claims the enemy pawn by landing on F4.
Slug's king advances from D3 to C2. Check: our hero tightens the net by bringing the queen to E4.
Slug sets the king on B2, watching every square. our hero gives check with the queen on E5.
From the dark, Slug pushes the king to A2. From D5, our hero's queen forces Slug to defend.
Slug answers by moving the king from A2 to A1. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Slug brings the king to B1. our hero captures the enemy pawn: the knight leaps from A6 to C5.
Slug's king advances from B1 to A2. From D5, our hero's queen forces Slug to defend.
Slug sets the king on A3, watching every square. Check: our hero tightens the net by bringing the queen to D3.
From the dark, Slug pushes the king to A2. our hero gives check with the queen on B3.
Slug answers by moving the king from A2 to A1, and our hero slides the knight across the board, from C5 to A4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.