Battle chronicle
The duel begins: Nicolas C. against Slug on floor 2.
Nicolas C.'s bishop lands on A1 and defeats Slug's queen!
Checkmate! Nicolas C. topples Slug and claims victory.
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The battle, move by move
Nicolas C. captures the enemy bishop: the pawn leaps from D2 to C3.
A cruel blow: Slug's pawn captures Nicolas C.'s pawn on A2.
Nicolas C.'s bishop takes B2, leaving C1 behind. Slug answers by moving the pawn from E4 to E3. Nicolas C. captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Slug brings the knight to D5. With a steady hand, Nicolas C. brings the pawn to E4, and right after that slug's knight advances from D5 to E3.
Nicolas C. advances the pawn from H2 to H3; then slug sets the pawn on G3, watching every square. Without hurry or fear, Nicolas C. places the king on D2.
From the dark, Slug pushes the knight to G2, and nicolas C.'s pawn takes H4, leaving H3 behind. Slug answers by moving the knight from G2 to F4, while nicolas C. slides the king across the board, from D2 to E3.
With dungeon cunning, Slug brings the knight to H5. With a steady hand, Nicolas C. brings the king to F3; then slug's king advances from E8 to F8.
Nicolas C. advances the king from F3 to G4. Slug's knight reaches F6 and threatens Nicolas C.'s king.
Nicolas C. captures the enemy pawn: the king leaps from G4 to G3.
After toppling the pawn on E4, Slug threatens Nicolas C.'s king.
Nicolas C.'s king takes G4, leaving G3 behind. Slug answers by moving the pawn from D6 to D5, and nicolas C. slides the pawn across the board, from H4 to H5.
With dungeon cunning, Slug brings the king to E8. With a steady hand, Nicolas C. brings the pawn to H6. On A1, Slug promotes and gains a reinforcing queen.
Nicolas C. captures the enemy queen: the bishop leaps from B2 to A1.
Slug gives check with the knight on F6.
Without hurry or fear, Nicolas C. places the king on G5. From the dark, Slug pushes the knight to G8, and nicolas C.'s pawn takes H7, leaving H6 behind.
Check from Slug: the pawn plants itself on F6.
Nicolas C. slides the king across the board, from G5 to G6, and right after that with dungeon cunning, Slug brings the king to D8. Nicolas C.'s pawn crowns on G8 and becomes a queen.
Slug's king advances from D8 to E7. Nicolas C. gives check with the queen on F7.
Slug sets the king on D8, watching every square. Nicolas C. captures the pawn on F6 and leaves Slug in check.
From the dark, Slug pushes the king to C7, while nicolas C.'s knight takes F3, leaving G1 behind. Slug answers by moving the pawn from B5 to B4.
Nicolas C. captures the enemy pawn: the pawn leaps from C3 to B4.
With dungeon cunning, Slug brings the pawn to D4. Nicolas C. claims the enemy pawn by landing on C5.
Slug's king advances from C7 to B8. Nicolas C. captures the enemy pawn: the pawn leaps from C5 to B6.
Slug sets the pawn on D3, watching every square. Nicolas C. claims the enemy pawn by landing on D3.
From the dark, Slug pushes the king to A8. From C6, Nicolas C.'s queen forces Slug to defend.
Slug answers by moving the king from A8 to B8. Check: Nicolas C. tightens the net by bringing the queen to C7.
With dungeon cunning, Slug brings the king to A8. And it is checkmate: Nicolas C. ends the game on A7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.