Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the pawn leaps from H5 to G6 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Spider's pawn.
Spider's knight advances from E4 to C5. A clean strike: our hero's bishop topples the pawn on E3.
Spider sets the king on D8, watching every square. From E3 to C5, our hero's bishop swallows Spider's knight.
From the dark, Spider pushes the pawn to E4; then our hero's bishop takes D4, leaving C5 behind. Spider answers by moving the knight from F6 to E8, and right after that our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Spider brings the pawn to E6. A clean strike: our hero's pawn topples the pawn on E4.
Spider's knight advances from E8 to F6. By taking the knight on F6, our hero drives Spider into check.
Spider sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the pawn to A3, and right after that our hero's bishop takes G5, leaving F6 behind.
Spider answers by moving the pawn from C7 to C6; then our hero slides the bishop across the board, from G5 to E3. Spider advances to B2 and claims our pawn.
With a steady hand, our hero brings the king to D1. Spider's pawn crowns on B1 and a hostile queen is born.
our hero advances the king from D1 to D2. Spider captures the pawn on A2 and puts our hero in check.
Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the pawn to A5; then our hero's pawn takes H4, leaving H2 behind.
Spider's queen reaches D5 and threatens our hero's king.
our hero slides the king across the board, from D1 to C2. Check from Spider: the queen plants itself on E4.
With a steady hand, our hero brings the king to D2. Spider advances to E5 and claims our pawn.
our hero advances the bishop from E3 to D4, and spider sets the queen on H5, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Spider pushes the pawn to C5, and right after that our hero's bishop takes E3, leaving D4 behind. Spider answers by moving the pawn from E6 to E5.
A clean strike: our hero's bishop topples the pawn on C5.
With dungeon cunning, Spider brings the queen to F5. With a steady hand, our hero brings the bishop to E3, and spider's king advances from E8 to E7.
our hero advances the pawn from C3 to C4, while spider sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Spider pushes the pawn to G5; then our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the queen from F5 to G6.
From H5 to G6, our hero's pawn swallows Spider's queen.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the pawn to C6, while spider's pawn advances from G5 to G4.
our hero advances the pawn from C6 to C7, and spider sets the king on F5, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to E4. Check: our hero tightens the net by bringing the queen to C6.
Spider answers by moving the king from E4 to F5; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the pawn to A4.
From C2, our hero's queen forces Spider to defend.
Spider's king advances from F5 to E6. A clean strike: our hero's queen topples the pawn on A4.
Spider sets the king on F7, watching every square. From A4 to G4, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to G8; then our hero's king takes C3, leaving D2 behind. Spider answers by moving the king from G8 to H7, and right after that our hero slides the king across the board, from C3 to C4.
With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the bishop to D4, while spider's king advances from H7 to G8.
From C8, our hero's queen forces Spider to defend.
Spider sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Spider pushes the king to G6. Promotion: on G8, our hero turns a pawn into a queen.
Spider answers by moving the king from G6 to F5. Mate. our hero's queen on E5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.