Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's king lands on G5 and defeats Centipede's queen!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero slides the bishop across the board, from C1 to B2. After toppling the pawn on D2, Centipede threatens our hero's king.

our hero claims the enemy bishop by landing on D2.

Centipede's pawn advances from G4 to G3. our hero captures the enemy pawn: the king leaps from D2 to D3.

Centipede sets the pawn on H5, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Centipede pushes the rook to F4, and our hero's pawn takes A5, leaving A4 behind.

Centipede answers by moving the pawn from G3 to G2, while our hero slides the pawn across the board, from A5 to A6. Centipede gives check with the rook on F3.

With a steady hand, our hero brings the king to C4. On G1, Centipede promotes and gains a reinforcing queen.

our hero advances the pawn from A6 to A7. Centipede's queen falls on A7 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from C4 to B4.

From the dark, Centipede pushes the rook to F5. our hero claims the enemy pawn by landing on F6.

Centipede's queen reaches B8 and threatens our hero's king.

our hero slides the king across the board, from B4 to A4. Check from Centipede: the queen plants itself on A7.

With a steady hand, our hero brings the king to B4. Centipede gives check with the queen on B7.

our hero advances the king from B4 to C3; then centipede sets the queen on D7, watching every square. Without hurry or fear, our hero places the king on C4.

From the dark, Centipede pushes the rook to F2, and our hero's king takes C3, leaving C4 behind. Centipede gives check with the queen on C6.

our hero slides the king across the board, from C3 to D3, and right after that with dungeon cunning, Centipede brings the rook to A2. With a steady hand, our hero brings the king to D4.

Check from Centipede: the queen plants itself on B6.

our hero advances the king from D4 to D5. Centipede gives check with the rook on D2.

Without hurry or fear, our hero places the king on E5. From the dark, Centipede pushes the rook to B2, while our hero's king takes F4, leaving E5 behind.

Centipede answers by moving the queen from B6 to E6, and our hero slides the king across the board, from F4 to G5. With dungeon cunning, Centipede brings the queen to A2.

With a steady hand, our hero brings the bishop to G7. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede's queen reaches A5 and threatens our hero's king.

our hero advances the king from G5 to H6. Check from Centipede: the queen plants itself on D2.

our hero claims the enemy pawn by landing on H5.

Centipede gives check with the queen on G5.

our hero captures the enemy queen: the king leaps from H5 to G5.

Centipede's rook reaches G2 and threatens our hero's king.

our hero slides the king across the board, from G5 to H6. With dungeon cunning, Centipede brings the rook to G5.

our hero captures the enemy rook: the king leaps from H6 to G5.

Centipede's pawn advances from F7 to F5. our hero claims the enemy pawn by landing on F5.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 3 s
Moves
55
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
22 / 2
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 48% of the games on this floor.

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